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Old 03-28-2006, 01:55 AM
z00b z00b is offline
N00b Herder
 
Join Date: Mar 2006
Location: Bay Area/Silicon Valley, CA
Posts: 223
z00b loves playing with their D-key!
Interface Improvements!

This thread is for some suggestions I've had in mind for a while, and for you to add feedback and suggestions. I'm just going to throw up a few for now, and will add more when I have time later.

This is not for complaints about Gun A having a .X% spread ratio that you don't like or a particular class being overpowered. Assume that all classes are balanced and everything is honky-dory with game mechanics for the purposes of this thread.

This is for niggling annoyances we've all come across in the game that could be fixed in a patch. Maybe they will be, or maybe not. Most of my perspective comes from being squad and commander-centric. If I had my way the concept of a lone-wolf player would be removed entirely, but that probably won't happen just now.

At any rate...


- First off, an easy change that could possibly be implemented server-side would be to have all players enter the game automatically assigned to a squad. Carry over squads from the past game, and assign new unassigned players to squads with empty positions. If a squad wants to play with fewer than six members, they can lock it. If someone wants to move from a squad to unassigned, they can do so, but it has to be done manually. This removes none of the current options but would force people to learn something about a squad by default.

- Allow the commander to invite people to empty squad spots. This would be similar to the current squad leader management interface but would be accessible to the commander. Easy change, large benefit.

- Overhaul the vote interface. Make it more obvious when a vote is up, and make the required number of votes for a successful kick lower. This seems like an easy server-side change. I find it to be pretty obvious now, but people still don't cast votes enough.

- allow chatting after the game ends. This is kind of a silly one, but I always liked the 'gg' spam and commentary after the round in past games. Low priority, but would be nice.

- Along this same line, though it may not be feasible due to bandwidth requirements, maybe open up global VOIP at the end of the round and during the countdown for the next. This would allow some communication across teams in the same way as the previous option. Also low-priority and maybe not a great idea in practice.

- Allow squad leaders to draw on the minimap and commanders to draw on squad leader minimaps. This works in Guild Wars, and although it is open to abuse, it would work here. Have the ability to toggle it off if your commander or squad leader is intent on drawing breasts all game.

I have some more functional ones that I'll add later, but I'm itching to play now.

Z
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