| I agree that innovation is key. I don't think, though, Ruxor, that just "follow what works" is going to cut it. You have CSS, and they can update that, but like you said, it gets old.
CSS has lasted an incredibly long time, even with nothing ever changing - same maps, same sniping spots, same everything.
I'd like to see things like dynamic maps, where you'd have the same general layout, but hallways would move, staircases might be blocked, some windows would become walls, hostages would be hidden - every round the map would be different.
as we get more power, we need bigger maps, with more realistic damage to the environments with interaction (you can't just run through 15 bodies without jumping/slowing), real world usage of objects (pick up and throw bottles that cause damage), random events (your helmet falls over your eyes or partially blocks your vision), etc.
There are tons of real-world and unreal things you can do in games, but developers seem to be stuck on the same sniper/assault/pistol/nade type weapons (with small variations on the theme), team vs team gameplay (CTF/Hostie), degrading health status til death, and you rarely see true innovation (in a decent game). I know this makes it easier for the casual gamer to pick up the game and use, but it gets old.
Crysis is pretty, but it's just FarCry with a suit. TF2 is fun, but it's really just cartoon CSS, with a couple twists. You know the games, you can draw the parallels.
I don't have the answer, hell, I don't even know what i really want out of a game. I want it to be easy, fun, and new. I want it to challenge me differently every round.
oh, and boobs. put some boobs in.
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