| I was going to mention something similar to that in my original post but decided to exclude it because most people here are not developers. Yes, there is indeed room for improvements, but only in very specific areas. This won't apply to video games or 99% of the software out there. This will apply to high-end corporate products and number/data crunching areas. Keep in mind that this is dealing with integers only. It has nothing to do with floating point operations in any way.
Also, to get the most out of 64-bit, even when developing for it, you need to make sure the compiler you're using will do a good job at optimizing the code. However, the explanation and details on this probably don't belong in this thread.
For the average user, you really want to be running 32-bit. End of story.
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