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Old 03-25-2008, 04:12 PM
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Quote:
From Wikipedia's treatment of Oblivion, a complete description of Bethesda's ground breaking new scripting system. Each NPC (non playing character) is giving a list of goals, how they achieve them is based on the character's individual statistics.

For example one NPC was given a rake and the goal "rake leaves"; another was given a broom and the goal "sweep paths," and this worked smoothly. Then they swapped the items, so that the raker was given a broom and the sweeper was given the rake. In the end, one of them killed the other so he could get the proper item.
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