Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: L4D Weapons & Infected Damage Stats

  1. #1
    m00tini! wootini's Avatar
    Join Date
    Nov 2003
    Location
    Some Hotel Somewhere
    Posts
    26,568

    L4D Weapons & Infected Damage Stats

    Copied from a post on the Steamforums. Some very interesting stuff:

    Weapon Statistics
    • Pistols
      • Damage:
        • Base: 36 Damage
        • Point Blank: 35 Damage
        • Smoker Range: 22 Damage (100 ft)
        • Long Range: 13 Damage
      • Friendly Fire: 0/1/6/35 Damage, 1 in Versus
      • Penetration:
        • Walls: Normal (1 feet)
        • Infecteds: Normal (2/bullet)
      • Single Pistol:
        • Rate of Fire: 300 rounds/min (3s per clip)
        • Reload: 2s
        • DPS: 175 damage/s, 105 sustained
      • Dual Pistols:
        • Rate of Fire: 600 rounds/min (3s per clip)
        • Reload: 2.8s
        • DPS: 350 damage/s, 181 sustained
    • Uzi
      • Damage:
        • Base: 20 Damage
        • Point Blank: 19 Damage
        • Smoker Range: 15 Damage (100 ft)
        • Long Range: 11 Damage
      • Friendly Fire: 0/1/3/19 Damage, 1 in Versus
      • Penetration:
        • Walls: Normal (1 feet)
        • Infecteds: Normal (2/bullet)
      • Rate of Fire: 1000 rounds/min (3s per clip)
      • Reload: 2.4s
      • DPS: 317 damage/s, 176 sustained
    • M16
      • Damage:
        • Base: 33 Damage
        • Point Blank: 32 Damage
        • Smoker Range: 31 Damage (100 ft)
        • Long Range: 29 Damage
      • Friendly Fire: 0/1/5/32 Damage, 1 in Versus
      • Penetration:
        • Walls: Extra (1.5 feet)
        • Infecteds: Normal (2/bullet)
      • Rate of fire: 700 rounds/min (4.3s per clip)
      • Reload: 1.8s
      • DPS: 373 damage/s, 262 sustained
    • Hunting Rifle
      • Damage:
        • All Ranges: 90 Damage
        • Normal Infecteds: Everywhere: Instant Death
      • Friendly Fire: 0/3/15/90 Damage, 3 in Versus
      • Penetration:
        • Walls: Extra (1.5 feet)
        • Infecteds: Infinite
      • Rate of fire: 225 rounds/min (4s per clip)
      • Reload: 3s
      • DPS: 338 damage/s, 193 sustained
    • Pump-Shotgun (10 pellets per shot)
      Auto-Shotgun (12 pellets per shot)
      • Damage: (per pellet)
        • Base: 25 Damage
        • Point Blank: 24 Damage
        • Smoker Range: 14 Damage (100 ft)
        • Long Range: 7 Damage
        • Headshots: No extra damage (except for Witches)
      • Friendly Fire: (per pellet) 0/1/4/24 Damage, 1 in Versus
      • Penetration:
        • Walls: Normal (1 feet)
        • Infecteds: Infinite
      • Pump-Shotgun:
        • Rate of fire: 69 shots/min (7s per clip)
        • Reload: 0.5s/shell & +1s when empty
        • DPS: 274 damage/s, 175 sustained
      • Auto-Shotgun:
        • Rate of fire: 200 shots/min (3s per clip)
        • Reload: 0.4s/shell & +1s when empty
        • DPS: 960 damage/s, 411 sustained


    Infected Statistics
    • Normal Infecteds (25/50/67/100 Health, 50 in Versus)
      • Hunting Rifle: Everywhere: Instant Death
      • Pistols, Uzi, M16 & Shotguns:
        • Head: Instant Death
        • Other: 100% Damage
    • Boomers (50 Health)
      Hunters (250 Health)
      Smokers (250 Health)
      • Head:
        • Shotguns: 125% Damage
        • Others: 400% Damage
      • Torso: 125% Damage
      • Arms: 100% Damage
      • Legs: 75% Damage
    • Tanks (3000/4000/8000/8000 Health, 6000 in Versus)
      • Everywhere: 100% Damage
    • Witches (1000 Health)
      • Hunting Rifle:
        • Everywhere: 100% Damage
        • Head: Stunned for 2 or 4 seconds if shot while crying.
      • Others:
        • Head: 100% Damage
        • Other: 200%/100%/75%/50% Damage, 100% in Versus
        • Shotguns: Point Blank: x5 Damage
    • Melee Attacks
      • Boomer: 2 Damage (1s/hit, 2 DPS) (Area of Effect)
      • Hunter: 10 Damage (1s/hit, 10 DPS) (Area of Effect)
      • Smoker: 2 Damage (1s/hit, 2 DPS) (Area of Effect)
      • Tank: 24 Damage (2s/hit, 12 DPS)
    • Special Attacks
      • Leap: Up to 25 Damage (Area of Effect Stun)
      • Pounce: 5 Damage/Hit (0.55s/hit, 9.1 DPS)
      • Pounce on Fire: +10 DPS
      • Tongue: 5 Damage/Hit (1.1s/hit, 4.55 DPS)
      • Rock Throw: 24 Damage (2s/throw, 4s recharge, 4 DPS) (Large hitbox)
    • Delays
      • Vomit: 30s recharge
      • Leap: 1s buildup
      • Tongue Miss: 3s recharge
      • Tongue Break: 15s recharge


    Versus Scoring

    Without Survivors:
    AverageDistance * MapMultiplier
    With Survivors:
    (AverageDistance + HealthBonus) * NumberOfSurvivors * MapMultiplier
    Health Bonus:
    Sum of each Survivors' Individual Health Bonus
    Individual Health Bonus:
    RoundDown(RealHealth/2) + RoundUp(TemporaryHealth/4)
    Carried First Aid Kits and Pain Pills are automatically included in their owner's Individual Health Bonus.
    Update Bug:
    The Health Bonus is not updated after healing yourself or another player.
    The Health Bonus is only updated when a Survivor takes damage or when a Survivor grabs or gives an health related item.
    F.A.Q.
    • Penetration
      • Projectiles can only penetrate through one wall.
      • Projectiles cannot penetrate through a tank.
      • The Shotguns can penetrate through any number of infecteds, then hit two more infected after penetrating a wall.
      • The Hunting Rifle can penetrate through any number of infected before and after penetrating a wall.
      • The other weapons can only penetrate through one wall OR one infected.
      • Projectiles can not deal any Friendly Fire after penetrating through a wall.
      • Shotguns and Hunting Rifles can deal Friendly Fire after penetrating through living creatures. The other weapons (M16, Pistols & Uzi) are safe.

  2. #2
    Quit Rage1's Avatar
    Join Date
    Feb 2007
    Location
    NY state
    Posts
    2,577
    Cool breakdown.

  3. #3
    may the Bruce be with you CoffeeShark's Avatar
    Join Date
    Apr 2004
    Location
    some western town
    Posts
    47,877
    i would almost swear I've been shot through 2 walls

  4. #4
    Worst. Player. Ever. SonicSpeed's Avatar
    Join Date
    Apr 2006
    Location
    Oregon
    Posts
    9,088
    Wait the Hunting Rifle can go through an infinite amount of infecteds? And kills them instantly?

    Maybe Dan is on to something....
    Desktop
    Dell Precision T3500 | Intel Xeon W3530 2.80Ghz | nVidia GeForce GTX 570| 24GB DDR3-1600 |
    Laptop

    Thinkpad W530 | Core i7-3840QM 2.8Ghz | 16GB DDR3-1333 | Quadro K1000M | 256GB 840 EVO mSATA | 15.6in FHD LCD

  5. #5
    Shunned? jdeegz's Avatar
    Join Date
    Jul 2007
    Location
    Boston, MA
    Posts
    1,068
    hahaha sonic, i was sitting atop a ladder witha shotty, and somone just got boomered and the rush was coming up the ladder. They all glitched on the ladder and just sat there, i waited till they all got there, killed the entire rush with one pump =D it was beautiful
    turkey sandwiches

  6. #6
    C-57D VincentVega's Avatar
    Join Date
    Mar 2006
    Location
    Altair IV
    Posts
    46,202
    Quote Originally Posted by SonicSpeed View Post
    Wait the Hunting Rifle can go through an infinite amount of infecteds? And kills them instantly?

    Maybe Dan is on to something....
    duh.

  7. #7
    KG SUPREME! Kage's Avatar
    Join Date
    Dec 2007
    Location
    Texas
    Posts
    2,347
    Blog Entries
    2
    wont help me and my friends beat it on Expert. its really frustrating.

  8. #8
    United States [US]
    joe
    joe is offline
    FearTheTurtle joe's Avatar
    Join Date
    Nov 2004
    Location
    Delawhere?
    Posts
    6,447
    I know I've shot special infected from around corners (thus 2 walls), so I don't know if that's entirely accurate...also, seeing the friendly fire stats, I definitely think versus should use the advanced settings, and the difference between advanced and expert is ginormous...

  9. #9
    Jack pwns my FACE FuzzyLogik's Avatar
    Join Date
    Jan 2006
    Location
    Well above sea level.
    Posts
    27,416
    I've shot many boomers through walls, thought it was a glitch though as I could see some of the infected clip through a wall (thus i knew they were right there). should shoot through more walls i guess lol.

    Awesome breakdown.
    "Good...Bad...I'm the guy with the gun."

  10. #10
    C-57D VincentVega's Avatar
    Join Date
    Mar 2006
    Location
    Altair IV
    Posts
    46,202
    Quote Originally Posted by joe View Post
    I know I've shot special infected from around corners (thus 2 walls), so I don't know if that's entirely accurate...also, seeing the friendly fire stats, I definitely think versus should use the advanced settings, and the difference between advanced and expert is ginormous...
    I shoot/scratch Joe even when he's on the same team...

Page 1 of 2 12 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Advertise:
Ads@StrafeRight.com

Terms of Service || Privacy & DMCA Policies || About Us
Powered by vBulletin® Version 4.2.2
Copyright © 2019 vBulletin Solutions, Inc. All rights reserved.
Search Engine Friendly URLs by vBSEO 3.6.0

All times are GMT -4. The time now is 11:13 AM.
Design by DanFortH