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Battlefield 2 BF2 and BF2 Expansion/Booster Pack Discussion

 
 
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  #11 (permalink)  
Old 03-31-2006, 07:50 PM
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how about giving snipers more claymores, making silenced pistols more powerful, and taxi, even though i hate the nade barrage on karkand too, i still think limiting it wont help. you gotta limit the glauncher resupply too.
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  #12 (permalink)  
Old 03-31-2006, 08:08 PM
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make carbines and other assault rifles less accurate(when zoomed[L85 and the like become mini snipers when zoomed), make the pump shotty a lot more powerful, give us snipers more clips. allow claymores to be picked up( I thought an older patch allowed ordinance to be picked up). make incindiary grenades, and make give antitank some mines and junk too. make the OICW a weapon, but make it so it isnt directly competing with the FN2000. create a 3rd tier of upgrades. differentiate pistols. maybe a five-seven? bring zip lines and hooks into regular bf2. make artillery regenerate a bit slower. weaken UAV's. give spec forces a bit more c4 so that more arty, uav trailers, and stuff can be destroyed. (tha or just make it so that 1 c4 will blow a target) make a night version of karkand, sharqi, and maybe mashtuur. maybe allow for an overboost run or a special longer run, but after you are all out of juice, you have to physically stop and regain strength briefly, making you vulnerable to even out the advantage. make the turret on trucks fully encompass the sides and back of the occupant, but making the entire shield penetrable by sniper fire. Make the FN2000 have mroe power and a cooler report, and give a grenade launcher for the G3. give the medics defirillator more range so you dont have to be as close per se, but still close enough so that it looks like you are almost touching the body. make a 3rd sniper upgrade possibly a PSG-1, or barret's new "cargo" rifle. (25mm) its rounds can contain explosives, and you can make it inaccurate, ut it should be able to penetrate the metal walls of a truck, or shoot the driver of a tank, but you must be almost shooting at point blank to gain access to the driver window. make the SPAS-1 auto shotgun as a weapon for a different class, possibly medic? etc. etc. and there's more soon.
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  #13 (permalink)  
Old 04-01-2006, 04:00 PM
CTz4Life
 
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chode, you just went to a random bf2 forum and hit the search button, didnt ya?
Sorry man, not that they're bad ideas, but they're individual [wants] requests, not stuff to just generally improve gameplay. This is more content requests than anything else.

I do agree that pistols AND silenced pistols need a boost in power. However.

Snipers have plenty of claymores, any more and they become an offensive weapon, which they shouldn't be.
Assault rifles don't need any tweaking of accuracy, they work just fine, without nearly the accuracy of a sniper nor nearly the power. Snipers don't need more clips, learn to conserve ammo. Deployed claymores are not easy to be disarmed nor picked up, so they should not be able to be picked up.
It has already been said that due to memory issues there will not be a third tier of unlocks.
Zip lines and grappling hooks stay in Special Forces, if you want em, get and play SF, they don't fit into regular BF2 without completely altering gameplay.
Artillery is a difficult point, some commanders just artillery spam in an attempt to win, and it grows bothersome, but there are two problems with increasing regen time. It hinders the ability of a good commander to use artillery effectively and it also causes problems for a commander on a losing team to turn the tide of battle. UAV's don't need tweaking, they're range is perfect as is they're effectiveness.
As a SpecOps player I want more powerful C4 or weaker targets, but it will have an adverse affect on gameplay. The weaker C4 limits the ramboing ability of SpecOps players, so they cant single handedly put the opposing commander out of commission.
Night versions of maps are pointless, as they are simply copies, and wouldn't add anything, simply splitting the playerbase for the maps (if anyone played the new copies).
Overboost run is out of place, since that's the entire point of sprinting. Running any faster and you'd be outrunning tanks and jeeps, and that's just wrong .
Walled turrets on tanks... no, just no.
F2000 is 5.56 round, just like the M16 and AK101, its power is fine. The G3's boosted power and armor penetration makes up for its lack of a launcher, that's the point of the unlock.
Defribilator range needs to be practically point-blank, unless you plan on throwing those things at people!

OICW isnt in production, so no military actually uses them, the Five-seveN is not a military issue weapon anywhere in the world. Barret HE rifle is also not a military issue weapon at this point in time since it is brand new and not in mass production. And the PSG-1 is a tactical weapon, not a military one. SPAS-12 is not a military weapon.

The problem with these ideas is that they are for personal preference and not in the interests of balanced gameplay. :/ And while BF2 does put gameplay above realism, it does revolve around certain basic ideas of realism, and so some of these ideas would clash with that basis.

My suggestions:
Revert the AT kit. Four to five hits to kill a tank makes the kit all but useless.Scratch that, the kit is useless. I can do more damage to a tank with my pistol. It was hard enough when it took two hits to kill a tank, why they weakened the thing is beyond me.
Flashbangs. Either give them to every assault kit or remove them.
The should make the P90 armor piercing,for realism sake, but nobody's gonna be too bummed if they don't.
Snipers and support should be able to deploy bipods on ledges, windowsills, sandbags and other objects to increase accuracy as if they were prone.
Some more squad control is needed. Squad leaders leaving their squad should be able ot assign the new squad leader, instead of it just going to the next person on the list.
Squad leaders need a commander like map so if they need to they can take a second and assign each squad member a different task. This would help facilitate squad objectives without long typed out conversations, because not every player has a mic.
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  #14 (permalink)  
Old 04-04-2006, 12:16 AM
N00b Herder
 
Join Date: Mar 2006
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Yeah - And this particular thread is not about balance improvements or the like. This is about interface issues that would benefit every class and player.

Some more:

- Multiple commands/waypoints for both the commander and the squad leader. Maybe make a reasonable limit that caps this at, say, 5 points. That should limit the amount of potential for annoying commander spam. Allow the squad leader to modify waypoints the commander gives, but not vice versa, or better yet just make identical to how things currently work - the squad leader can choose to ignore or disregard the commander's orders.

- Allow squad leaders to specify what kits they would like in the squad. These need not be hard and fast requirements, but just suggestions for what is needed at a given time. I can finally specify my ALL-MEDIC-LOVE squad, just for the sake of doing so.
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  #15 (permalink)  
Old 04-04-2006, 01:00 AM
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I think that all the choppers need to have guns like the old Blackhawk did... imagine transport heli's fighting on maps like Mashtuur...
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