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Old 03-22-2007, 09:59 PM
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1.24 Beta / 1.25 Final Patch

A lot of interesting changes that I'm looking forward to:

•Fixed PAC Titan geometry exploit: Players may no longer sink into the hull of the PAC titan to freely attack defenders, consoles and the core.
•Fixed EU Titan geometry exploit: Players may no longer sink into the hull of the EU Titan to freely attack defenders, consoles and the core.
•Fixed Squad Leader Drone bug: The spawn placement of the SL drone has been raised to prevent instances where the drone would kill the Squad Leader.
•APM Tuning: The detection radius for Anti- Personnel Mines has been reduced. Players will need to walk much closer to APMs in order to set them off. The blast radius of the APM has also been decreased.
• Fixed radar grenade bug: The bug which caused the radar grenade to sometimes not appear on players’ mini-map has been fixed.
•Fixed Bridge at Remagen Exploit: Players will no longer be able to move inside the west facing slope on the bridge.
•Moding addition: Editing for ‘Physics. AirDensityZeroAtHeight’ has been added.
•Moding addition: The command ‘object.listObjectsofTemplate’ has been re- added to the rcon_invoke command list.
•Improved SAAW missile tracking: The SAAW will now consistently track all airborne targets. The missiles are now fire-and-forget but require a slightly longer lock on time.
•SAAW Missile damage increase: SAAW Damage per missile has been slightly increased.
•Improved Gunship missile tracking: The Gunship missiles will now correctly track all other airborne targets. Please note that the missile behavior when fired at ground targets is unchanged
•Improved Gunship Gunner Cannon: The projectile speed and damage for the gunner position cannon has been increased for both gunships.
•Static AA missile tracking improvement: The EMP missiles fired from the static AA has been improved to properly track when locked on to enemy ships.
•Static AA Missile lock on range decreased: The range which static AA may lock onto ships has been reduced to allow ships ‘spaces of safety’ around the maps.
•Fixed Gunship and Transport Ship Active Defense: A tail section for each of these ships was not properly covered by active defense. This has been corrected to fully protect all ships. Please note that the visual effect for active defense has not changed.
• Gunship TV Missile Adjustment: Damage for Gunship TV guided missiles has been slightly increased
• Fixed fence exploit: Bullet deviation has been added to all fences to prevent a game play exploit. Please note that players behind fences will be more difficult to hit at medium-long ranges due to this change
•Duplicate CD- Key issue: Changes to the CD key check to help prevent issues where players receive a duplicate cd-key error when joining servers.
•LMG Adjustments: The Bianchi and Shuko have been normalized in their settling rates to correct a minor imbalance.
•Automatic Drone adjustment: Health points for the Sentry Gun, Accipiter and Otus drones have been reduced.
•Sentry Gun targeting adjustment: Sentry guns will now take slightly longer to fire on their targets. The sight range for the sentry has also been slightly reduced.
•Fixed Medic Hub bug: Fixed a bug where players would occasionally receive a new medical hub immediately after it was deployed

http://forums.ea.com/mboards/thread....hreadID=197201
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Old 03-22-2007, 10:02 PM
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A _lot_ of stuff in here trip7 will like, as well as me.

Mostly all the gunship improvements. It's about time.
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Old 03-22-2007, 10:08 PM
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Too bad we have no titan server...
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Old 03-22-2007, 10:21 PM
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Yeah, I recommend checking out the Err32 Northern Strike server. I think they set up the v1.24 beta patch already and they run a mix of Titan and Assault Lines Northern Strike maps. They don't run the vanilla maps, however.
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Old 03-22-2007, 10:31 PM
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So is this game worth buying still? I miss playin BF with the guys, Rich and Job and Teck.
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Old 03-22-2007, 11:32 PM
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That's up to you. It's still one of my favorites. I still play BF2, as well. Northern Strike also made BF2142 a lot more fun as well with the new maps.
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Old 03-23-2007, 12:09 AM
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lol I wonder why you recommend that server dope =]

Anyways, the patch fixes/adds/removes a lot of stuff in the game that is good. Gunship stuff is nice, as I personally love to fly that thing around, except when there's a superior pilot of course.

Quote:
APM Tuning: The detection radius for Anti- Personnel Mines has been reduced. Players will need to walk much closer to APMs in order to set them off. The blast radius of the APM has also been decreased.
NOoOoooOOO - less apm whoring kills!

Quote:
Sentry Gun targeting adjustment: Sentry guns will now take slightly longer to fire on their targets. The sight range for the sentry has also been slightly reduced.
uh-oh.. titan defenders beware! We'll see how this changes titan combat.

dope is the Err32 titan server populated at regular hours of the day usually? It's difficult to find a GOOD & populated titan server nowadays. NAEA is still one of my fav's, bc sR's is kaputt =[ (r.i.p.)
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So is this game worth buying still? I miss playin BF with the guys, Rich and Job and Teck.
With the addition of Northern Strike, even more so.
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Old 03-23-2007, 08:32 AM
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It's usually filled at most times of the day. It runs a mix between Assault Lines and Titan so it's not 100% Titan mode. It's only a 32 player server as well. It's a pretty good server. A lot of admins are on at all times and they have a TeamSpeak server up so you can always hop on there and talk to them when you're playing or need an admin. If you have Northern Strike and like the new maps then it is a great server to play on. For vanilla maps and BF2142, nothing tops the sR servers at all. Nothing comes close.
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Old 03-23-2007, 10:53 PM
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Hmm I am very interested in doing some number crunching with the gunships after this is released...care to help dope?
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Old 03-23-2007, 11:04 PM
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Originally Posted by Dopefish View Post
A lot of interesting changes that I'm looking forward to:
•APM Tuning: The detection radius for Anti- Personnel Mines has been reduced. Players will need to walk much closer to APMs in order to set them off. The blast radius of the APM has also been decreased.
•Improved SAAW missile tracking: The SAAW will now consistently track all airborne targets. The missiles are now fire-and-forget but require a slightly longer lock on time.
•SAAW Missile damage increase: SAAW Damage per missile has been slightly increased.
•Improved Gunship missile tracking: The Gunship missiles will now correctly track all other airborne targets. Please note that the missile behavior when fired at ground targets is unchanged
•Improved Gunship Gunner Cannon: The projectile speed and damage for the gunner position cannon has been increased for both gunships.
•Static AA missile tracking improvement: The EMP missiles fired from the static AA has been improved to properly track when locked on to enemy ships.

EA Forums: Getting Started - Beta Information and ...
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