Page 2 of 5 FirstFirst 123 ... LastLast
Results 11 to 20 of 49
Like Tree17Likes

Thread: Space Engineers

  1. #11
    aka Boji-Chan Bojingles's Avatar
    Join Date
    Jun 2007
    Location
    Germany
    Posts
    10,205
    Blog Entries
    2

    Re: Space Engineers



    New update to Space Engineers w00t!
    Edited by Teck:
    did you really just ask if Bo has his cwp?

    he shot his name into the application form from 1000 yards... while on a Segway... One handed with his USP in .45ACP... While doing pushups AND eating his sandwich...

  2. #12
    aka Boji-Chan Bojingles's Avatar
    Join Date
    Jun 2007
    Location
    Germany
    Posts
    10,205
    Blog Entries
    2

    Re: Space Engineers

    Another update! w00t!



    Features
    - adding new asteroids in creative mode (SHIFT+F10)
    - scrap metal item (can be processed in refinery into iron)
    - remote turret control

    Fixes
    - fixed hand animation during the block placement
    - fixed issue with transparent asteroid
    - fixed ore detector info persisting between sessions
    - fixed wrongly scaled model of large reactor
    - fixed G-screen automatically closing when another player died
    - fixed ModAPI IMyInventory.TransferItemTo freezing the game
    - fixed ModAPI CustomNameChanged crash
    - fixed ModAPI ConfigDedicated.Load exception
    Edited by Teck:
    did you really just ask if Bo has his cwp?

    he shot his name into the application form from 1000 yards... while on a Segway... One handed with his USP in .45ACP... While doing pushups AND eating his sandwich...

  3. #13
    aka Boji-Chan Bojingles's Avatar
    Join Date
    Jun 2007
    Location
    Germany
    Posts
    10,205
    Blog Entries
    2

    Re: Space Engineers

    Update! This update includes some extremely nice features that we've been asking for! Watch the video below and Video Sage's video for more details on these new updates. They're worth the watch!



    Edited by Teck:
    did you really just ask if Bo has his cwp?

    he shot his name into the application form from 1000 yards... while on a Segway... One handed with his USP in .45ACP... While doing pushups AND eating his sandwich...

  4. #14
    yolo, act like it akabaloo's Avatar
    Join Date
    Apr 2007
    Location
    England/Barbados/Japan
    Posts
    5,028

    Re: Space Engineers

    I sure hope this will be in the next Steam Sale
    Last edited by akabaloo; 10-17-2014 at 10:45 AM.

  5. #15
    aka Boji-Chan Bojingles's Avatar
    Join Date
    Jun 2007
    Location
    Germany
    Posts
    10,205
    Blog Entries
    2

    Re: Space Engineers



    Bug fixes and a showcase of neat mods people have done. The best thing about mods in this game is that it will automatically download the mods that the server is using. No need to mess with any of them! Some of these mods look friggin sweet and I've used a couple that are shown. The team at Keen is no longer adding content, but they're now focusing on refining the engine and the current content in the game. They're working on fixing everything so they can have a stable platform for the future and ensure the success of future additions. Onward to SPACE!

    - fixed major lag/freeze after drilling any asteroid
    - fixed groups disappearing when player left the server
    - fixed gatling gun damage is too soft
    - fixed assembler co-operate mod unchecking itself in multiplayer
    - fixed sound levels resetting after loading the map
    - fixed exploding piston after grinding it on small ship
    - fixed crash when exporting a model from the game
    - fixed crash when pasting grid with mods that you don't have
    - fixed advanced rotor staying in control panel
    - fixed various crashes when player was shooting
    - fixed mass blocks acting weird on dedicated server
    - fixed large reactor model being too small
    - fixed music issues when loading a map
    - fixed issues where player could not place a block
    - fixed performance drop issue with many turrets
    - fixed not being able to reload reloadable rocket launcher from the front
    - fixed emissivity for spotlight block
    - fixed issue with choosing reloadable rocket launcher in toolbar
    - fixed bullets having no visible particle effect
    - fixed placing light armor block under interior light on platform
    - fixed missing particle effect when player is welding
    - fixed remote control not working when ship flights over 250m away from the platform (DS)
    - fixed unfinished assemblers unmarked in production menu
    - fixed pressing "Y" shuts off all reactors regardless of ownership and sharing
    - fixed re-spawn ships not being deleted after logout
    - fixed connector keeps disconnecting
    - fixed missing aiming dot for missile launchers on large grids
    - fixed texture issue on small reactors
    - fixed question about ownership in re-spawn screen
    - fixed missing audio files message in logs
    - fixed joining issues when character died
    - fixed wrong size of the floating objects
    - fixed warheads exploding but doing no damage
    - fixed collision with attached parts in 3rd person view
    - fixed broken piston while deleting the top part in some situations (creative mode)
    - fixed master assembler pulling small amounts of material
    Edited by Teck:
    did you really just ask if Bo has his cwp?

    he shot his name into the application form from 1000 yards... while on a Segway... One handed with his USP in .45ACP... While doing pushups AND eating his sandwich...

  6. #16
    aka Boji-Chan Bojingles's Avatar
    Join Date
    Jun 2007
    Location
    Germany
    Posts
    10,205
    Blog Entries
    2

    Re: Space Engineers

    akabaloo likes this.
    Edited by Teck:
    did you really just ask if Bo has his cwp?

    he shot his name into the application form from 1000 yards... while on a Segway... One handed with his USP in .45ACP... While doing pushups AND eating his sandwich...

  7. #17
    aka Boji-Chan Bojingles's Avatar
    Join Date
    Jun 2007
    Location
    Germany
    Posts
    10,205
    Blog Entries
    2

    Re: Space Engineers

    Hey guys another update has been released today improving the game and fixing and lot of bugs. Like I said before, the devs are focusing on fixing bugs and improving performance right now and will be adding content again after they've polished the game up. The piston has been updated again to be more stable! Hopefully this will keep Sergeant Assist from blowing up now.

    Features
    - changed the piston’s height from 2-blocks to 3-blocks. Pistons should be more stable now (your current creations will not be affected by this change)

    Fixes
    - default missile range has changed from 1000m to 800m
    - fixed piston performance issues
    - improved ship collision performance
    - fixed rotor performance issues
    - fixed player not being able to remotely control ship when locked via LG
    - fixed stacked piston group toolbar issues
    - fixed spotlight's light bit ahead of themselves and shine in only one direction
    - fixed player not being able to exit remote control when second player enters the cockpit
    - fixed placing block with tool in hand
    - fixed wrong offset for flight seat camera
    - fixed cannot control the ship after using and disabling thruster override
    - fixed pistons shape is causing small ship rotation
    - fixed unable to place sloped light armor blocks (texture crash)
    - fixed ProjectileTrailColor tag preventing weapon mods from loading
    - fixed crash when spawning in modded re-spawn ship
    - fixed large bomb effect when detonating small and large warheads together
    - fixed beacon HUD being visible without power
    - fixed issues with pasting blueprints into the world
    - fixed crash when exiting from game to menu
    - fixed minor model viewer issues
    - fixed broadcasting always switching ON after loading a world
    - fixed jetpack flames getting into view in 3rd person
    - fixed missile launcher not shooting at each crank & missile turret shoots only from center
    - new programmers added to credits screen
    Edited by Teck:
    did you really just ask if Bo has his cwp?

    he shot his name into the application form from 1000 yards... while on a Segway... One handed with his USP in .45ACP... While doing pushups AND eating his sandwich...

  8. #18
    KG SUPREME! Kage's Avatar
    Join Date
    Dec 2007
    Location
    Texas
    Posts
    2,347
    Blog Entries
    2

    Re: Space Engineers



    FUCK YEAH SOUNDS IN SPACE

    somehow

  9. #19
    aka Boji-Chan Bojingles's Avatar
    Join Date
    Jun 2007
    Location
    Germany
    Posts
    10,205
    Blog Entries
    2

    Re: Space Engineers

    Very cool
    Edited by Teck:
    did you really just ask if Bo has his cwp?

    he shot his name into the application form from 1000 yards... while on a Segway... One handed with his USP in .45ACP... While doing pushups AND eating his sandwich...

  10. #20
    aka Boji-Chan Bojingles's Avatar
    Join Date
    Jun 2007
    Location
    Germany
    Posts
    10,205
    Blog Entries
    2

    Re: Space Engineers

    So this latest update is friggin awesome... Though they still need to change the top speed of the spacecraft now to allow you to explore easier.

    Edited by Teck:
    did you really just ask if Bo has his cwp?

    he shot his name into the application form from 1000 yards... while on a Segway... One handed with his USP in .45ACP... While doing pushups AND eating his sandwich...

Page 2 of 5 FirstFirst 123 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Advertise:
Ads@StrafeRight.com

Terms of Service || Privacy & DMCA Policies || About Us
Powered by vBulletin® Version 4.2.2
Copyright © 2019 vBulletin Solutions, Inc. All rights reserved.
Search Engine Friendly URLs by vBSEO 3.6.0

All times are GMT -4. The time now is 11:28 AM.
Design by DanFortH