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Counter-Strike: Source & HL2 Mods Mods, Maps and other Custom Content

 
 
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Old 11-22-2006, 08:16 PM
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Concept for Counterstrike Mapping

First off I suck at mapping, I don't have the patience for it...but I do have >awsome< ideas for it. I will post a few here and see if any of the badassmappers that sR has. (Building a CAL level map is something to brag about) The first idea is a general idea one that's been toyed with in the past (fy maps) but it's a bit more finished is what I'd like to see. If someone would make quake esque dm maps (no picking your weapons you've got to hunt them down and find your guns first.) The reason for this idea is I have a seeming inability to play those games, out of every weapon selection there's only two or three that are accurate (sniper rifle and lowpowered pistol for example).

The second idea is a Counterstrike version of Crossfire (hl 1 deathmatch anyone?) I have yet to see a well done version, one that would be fun to play as a custom map in CS: S, all the one's I've seen tend to be a bit queer, and hard to play for one side or the other. I'm not talking an exact replica here, but a map that has the same >feel< and gameplay. it's just my ho but I think that was the best HL1 deathmatch map EVER.

Now back to the first idea, if **** can get kicked off it could become a new form of competetive CS play. (Think Q3 ctf tournies, and Unreal Soccer :-P) Hell if someone comes up with a good map I'd be willing to put my money where my mouth is and help pay for a 100 tick server. (I'm not made of money I make 1k a month but I have money to play with, so I'd also need some other assistance if it comes to that.)
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Old 11-23-2006, 11:40 PM
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The problem with the maps you've described is that they're all Deathmatch style maps. With those maps, players are always respawning, and have a good chance of getting to a gun.

Imagine that one player gets to an M4 and shoots two other players before they can reach anything (we'll say they started with a glock). In deathmatch, those two players would then respawn elsewhere and again have a chance to get to decent weapons and take out the guy with the M4. in CSS however, they're just dead.. they don't get that chance. Basically, this means that whoever gets the best weapon first wins, which isn't very fun

The map crossfire, while my favorite HLDM map, is incredibly poorly set up for CSS. The choke points are all wrong with very few points of entry between main areas, each of which could be easily covered by a team camping one or the other areas. The courtyard area has numerous levels and rooms that simply aren't necessary for CSS. None of them would ever get used, or they would be used as too many hiding spots with easy and quick access to the main courtyard. Likewise, the helipad outside would just be a sniper-fest.
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