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Old 07-01-2008, 06:52 PM
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Team Fortress 2 Update


Valve has released an update for Team Fortress 2, the patch will be automatically downloaded once you start Steam. Of particular note is two changes to the pyro, which seemingly are meant to address class balance issues in regards to the latest Pyro update. Both StrafeRight TF2 servers have been updated, so once you've got the download head on in to either Goldrush or Dustbowl.

Below is the official TF2 update changelist from Valve:

Quote:
- Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
- Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack
- Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
- Fixed spy getting stuck in players after removing his disguise
- Fixed spy stabbing and being able to go invisible instantly
- Fixed spy disguised as enemy medic being able to spam voice commands
- Fixed buffed health not decaying properly after being healed by a dispenser
- Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
- Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
- Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location
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Old 07-01-2008, 07:06 PM
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Small nerf on the pyro... good, but not what I'd hoped to see. Way to powerful of a class right now. Hopefully the rest of the upgrades to classes will even these playing fields a bit.
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Old 07-01-2008, 07:09 PM
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Woot that spy problem has been around since well before the Medic update (where they get stuck)
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Old 07-01-2008, 09:31 PM
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Yeah, I loved how earlier when this first came out I couldn't join any of the servers due to the pyro's damage being lower than the server's.
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