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  #11 (permalink)  
Old 01-28-2008, 09:58 AM
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I just don't understand the fascination with the GTA games...3 was fun, but all the other games afterward were the same thing.
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  #12 (permalink)  
Old 01-28-2008, 10:38 AM
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Quote:
Originally Posted by Lunariss View Post
I just don't understand the fascination with the GTA games...3 was fun, but all the other games afterward were the same thing.
Sandbox games rule.
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  #13 (permalink)  
Old 01-28-2008, 10:47 AM
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Quote:
Originally Posted by Dopefish View Post
Sandbox games rule.
Why does the sandbox get more exciting when they simply change the color of the sand?(Horrible analogy, sorry) It's still a sandbox...nothing new.
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  #14 (permalink)  
Old 01-28-2008, 11:21 AM
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Quote:
Originally Posted by Lunariss View Post
Why does the sandbox get more exciting when they simply change the color of the sand?(Horrible analogy, sorry) It's still a sandbox...nothing new.
But it's a different colour!


Different colour sand ftw!
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  #15 (permalink)  
Old 01-28-2008, 11:51 AM
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it's true but after san andreas it started changing a bit. I want that set though with the money box and duffel. That's an awesome CE pack.
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Old 01-28-2008, 01:24 PM
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Quote:
Originally Posted by Lunariss View Post
Why does the sandbox get more exciting when they simply change the color of the sand?(Horrible analogy, sorry) It's still a sandbox...nothing new.
It lets you do whatever you want. Do quests if you want, leave them alone. Drive around and kill people for no reason. It just lets you do whatever you want.

I mean, if you really don't like that, you can go back and play every single linear game ever made. Games like the Half-Life series, Call of Duty series, ... any series. At least these games give you freedom to do what you want.

Your analogy is terrible. This analogy can be simply applied to everything in the world. That's like saying, a car is a car, might as well get a 1971 Ford Pinto. It's just a different color.

These games have different engines and they add more and more stuff in every version. They have entirely different stories and quests and things you do.

I'd much rather play a game where I could run around and do what I want rather than whatever linearly scripted events they want you to do.
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Old 01-28-2008, 01:56 PM
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I think the sandbox type games are overrated. yes, you aren't necessarily following a scripted linear game, but what is there to do outside of the game?

drive around.
kill people.
repeat.

hooray! I am free!

It's cool and all for 10 minutes, til you realize there really isn't much to do, and the city is actually pretty small.

Now, I do like the optional quest type of games, where there are other things to do, and you don't have to follow a single path. Usually you can pretty much wander around those universes, also.
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  #18 (permalink)  
Old 01-28-2008, 06:27 PM
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Quote:
Originally Posted by Dopefish View Post
It lets you do whatever you want. Do quests if you want, leave them alone. Drive around and kill people for no reason. It just lets you do whatever you want.

I mean, if you really don't like that, you can go back and play every single linear game ever made. Games like the Half-Life series, Call of Duty series, ... any series. At least these games give you freedom to do what you want.

Your analogy is terrible. This analogy can be simply applied to everything in the world. That's like saying, a car is a car, might as well get a 1971 Ford Pinto. It's just a different color.

These games have different engines and they add more and more stuff in every version. They have entirely different stories and quests and things you do.

I'd much rather play a game where I could run around and do what I want rather than whatever linearly scripted events they want you to do.
My analogy wasn't great, but yours doesn't even match mine. You could say a car represents what genre of game you like to play. Using your example, a Ford Pinto = sandbox. The 1971 model was groundbreaking(A BBQ that seats 4 is kind of groundbreaking...just go with me on this one), but every model after that is still a Pinto. The only thing that differs from generation to generation is that they add a few new things. The Pinto(Grand Theft Auto) would interest me if it shifted to something along the lines of the AVE Mizar(redefine what it means to be a sandbox game).
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  #19 (permalink)  
Old 01-29-2008, 06:04 PM
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Rampages, Side Quests, Hidden Packages, Vehicle Missions (Vigilante, Paramedic, Cabbie, etc), Hidden Vehicle Missions (Enter random parked vehicle, starts a mission), Gang Wars (in SA) and Empire Mode in Vice City Stories, Purchasing all of the properties, customizing your character with gear and weapons, mastering all of the weapon specs (SA), finding hidden weapons (like the heat seeking rocket launcher in SA), Seeing how long and how much u can kill and destory with 6 stars (army is after you), Empire missions (VC:Stories only), Unique Jumps, Shooting Range Challenges (SA and Vice City Stories), Races (All GTAS), Wanted Vehicle List (GTA 3, VC, SA and the PSP stories).

Then the biggest challenge of the game:

100% Completion, which requires you to not cheat EVER. I never use cheats in GTA but so many of my friends love haxxing out every mission with the armor, weapon, health and stars cheat, its so fooking gay.

When you do this in most of the GTAS you get the Tank and Apache at your main base (or Hangar in SA), GTA is one of my favorite series, its only right that they bring it back to Liberty City and do it proper like New York.

Oh and they named the main character after me :-D
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  #20 (permalink)  
Old 01-29-2008, 06:26 PM
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obviously I need to go back and play more
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