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03-25-2008, 02:06 PM
|  | m00tini! | | Join Date: Nov 2003 Location: Some Hotel Somewhere
Posts: 23,915
| | | Fallout 3 To Have 200 Endings?? Have a look at what what's being shared by Bethesda, the creators of Fallout 3 with regards to the amount of endings to be found in their upcoming title. Quote:
-Over 200 endings, since last week. The 12 endings was surpassed sometime ago.
-The game is twice bigger than what they thought in the beginning.
-Always just one humanoid-type companion, and another NPC like Dogmeat.
-Dogmeat can die, but they are working on his health and how you maintain him.
- Dogmeat can be given assignments, and will try to follow them with his Radiant AI.
-Brotherhood of Steel doing their own thing; already in finished state on the game; they are on the verge of extinction, you’ll interact with them a lot more after a determined point in the game.
-The game is finished, but needs a lot more polishing and testing, they are doing many playthroughs; they keep adding stuff, sometimes it takes 100 hours to play, just the main quest takes about 20 hours.
-Absolutely tracking at fall 2008.
| Damn...this sound like a crazy game. | 
03-25-2008, 02:21 PM
|  | Quit | | Join Date: Feb 2007 Location: NY state
Posts: 2,346
| | | WOW!! I can't wait for this game, the last one I played was brotherhood of steel on pc.
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03-25-2008, 02:36 PM
|  | Assault Whore | | Join Date: Aug 2006 Location: Boston
Posts: 5,629
| | | wow, sound even better than before
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or pm bacon_x Quote:
Originally Posted by DennyCrane
Halfway through, the loss of Assault, Frank, ASG clan, etc hit him and he wept in his maple syrup puddle.
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03-25-2008, 03:18 PM
|  | Worst. Player. Ever. | | Join Date: Apr 2006 Location: Oregon
Posts: 8,268
| | | 100 Hours!!!
This is turning into an Epic game that will be well over the scale of Neverwinter Nights (with all the expansions).
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03-25-2008, 04:10 PM
|  | Note: Huge Success | | Join Date: Mar 2006 Location: New England
Posts: 25,175
| | | 100 hours is great. You can make some of the final fantasy games go that long if you stretch. So my barometer is definately all over this one.
I like the Radiant AI, as it's what they used in Oblivion. And that game plays great. sounds awesome
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03-25-2008, 04:12 PM
|  | Note: Huge Success | | Join Date: Mar 2006 Location: New England
Posts: 25,175
| | Quote:
From Wikipedia's treatment of Oblivion, a complete description of Bethesda's ground breaking new scripting system. Each NPC (non playing character) is giving a list of goals, how they achieve them is based on the character's individual statistics.
For example one NPC was given a rake and the goal "rake leaves"; another was given a broom and the goal "sweep paths," and this worked smoothly. Then they swapped the items, so that the raker was given a broom and the sweeper was given the rake. In the end, one of them killed the other so he could get the proper item.
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03-25-2008, 04:57 PM
|  | Jack pwns my FACE | | Join Date: Jan 2006 Location: Well above sea level.
Posts: 15,009
| | | Lol, that's awesome! game looks great
__________________ "Good...Bad...I'm the guy with the gun." Quote: |
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03-25-2008, 05:10 PM
|  | ALTMAN BE PRAISED | | Join Date: Apr 2006 Location: Ohio
Posts: 4,918
| | | So, a 100+ hour story line... and 200 endings... or about 20,000 hours worth of play.
__________________ | 
03-25-2008, 05:22 PM
|  | m00tini! | | Join Date: Nov 2003 Location: Some Hotel Somewhere
Posts: 23,915
| | | Why had duke not posted on this? he's our resident Fallout expert | 
03-25-2008, 05:33 PM
|  | Quit | | Join Date: Feb 2007 Location: NY state
Posts: 2,346
| | | Thats cool having a pet. I think it was fallout 2 you would find a dog then take him to the military base and you could make a cyber dog with him.
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