Which makes them slower.
The whole reason FPU is so past is because they sacrifice accuracy for speed. Even on our home PCs, you can get FAR greater accuracy doing slow integer calculations rather than using the FPU. But the FPU is used just because it's so fast.
Edit:
And just to point this out, this is why you can often see rogue, single white pixels around textures, polygons, objects, etc. in most games. This is because the FPU isn't accurate enough to seal everything up. You can never have it perfect.