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  #1 (permalink)  
Old 10-29-2005, 11:45 AM
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First X360 games only single thread? -thread

http://www.gamespot.com/news/show_bl...ic_id=23889856

If programming even for Xbox 360 is so hard, how about the PS3 with its 7 (?) cores? Can we expect something like seven games in a year out for the PS3?

I don't even wanna think about the cost of development for the new consoles.
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Old 10-29-2005, 12:29 PM
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7 cores? wow!
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Old 10-29-2005, 12:36 PM
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Quote:
Originally Posted by RuptuReD
http://www.gamespot.com/news/show_bl...ic_id=23889856

If programming even for Xbox 360 is so hard, how about the PS3 with its 7 (?) cores? Can we expect something like seven games in a year out for the PS3?
.
are you kidding?

there are 30+ games being released in the first year PS3 is out... not to mention the ones that have already been confirmed for devlopment... but torn between the 360 and PS3...



2 Days to Vegas (Steel Monkeys)

211 (Gaia Industries)

Alan Wake (Remedy)

Dirty Harry (The Collective)

Indiana Jones (LucasArts)

Metronome (Team Tarsier)

Pirates of the Caribbean: Dead Man's Chest (Eurocom)

Project New Jersey (Obsidian Entertainment)

Psychopath (Titan Productions)

Section 8 (TimeGate)

Spider-Man 3 (Activision)

Stranglehold (Midway)

Theseis (Track7 Games)

Tracer (Gaia Industries)

Unreal Tournament 2007

WarDevil -- Unleash the Beast Within (Digi-Guys)

Untitled Epic Games Project

Untitled Spark Unlimited Project

Untitled tri-Crescendo Project

what im looking forward to is KillZone and the new Rockstar Western game... those should be amazing...

http://ps3.ign.com/articles/618/618430p1.html

http://ps3.ign.com/articles/618/618430p8.html
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Old 10-29-2005, 01:20 PM
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Yeah, I was kidding with the 7 games released, it was meant as an exaggeration to get someone reply here...

Killzone does look good, but isn't it a fact that the trailer was just pure CG?
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  #5 (permalink)  
Old 10-29-2005, 01:31 PM
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Quote:
Originally Posted by RuptuReD
Yeah, I was kidding with the 7 games released, it was meant as an exaggeration to get someone reply here...

Killzone does look good, but isn't it a fact that the trailer was just pure CG?
nahhh... the opening was CG... but it morphed into a FPS real time.. im seriously believing that is what the game play is going to be like...

if you look closely at the deaths of some people.. as well as the people who are on fire... they are replicas, meaning they did not CGI the entire demo...
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Old 10-29-2005, 02:06 PM
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Quote:
Originally Posted by Dukefrukem
nahhh... the opening was CG... but it morphed into a FPS real time.. im seriously believing that is what the game play is going to be like...

if you look closely at the deaths of some people.. as well as the people who are on fire... they are replicas, meaning they did not CGI the entire demo...
Sorry, Duke. It was all CG.
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Old 10-29-2005, 02:24 PM
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Quote:
Originally Posted by Karma
Sorry, Duke. It was all CG.
how the f do you know? :scratch:
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Old 10-29-2005, 02:33 PM
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It did look very pre-rendered, duke... but it would be f'in sweet if it was real-time.
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  #9 (permalink)  
Old 10-29-2005, 02:33 PM
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Quote:
Originally Posted by Tyrant
It did look very pre-rendered, duke... but it would be f'in sweet if it was real-time.
the opening was.. the the FP views wern't...
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Old 10-29-2005, 02:34 PM
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Quote:
Originally Posted by Dukefrukem
how the f do you know? :scratch:
Because when the trailer was released, Sony hadn't yet given any of it's developers the alpha kits. They had nothing to create any game-play based footage. Axis Animation, the same Scottish computer animation company that made a cinematic for the first Killzone, had been working on the E3 demo for 3 months as straight-up CG.
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