Have a look at this huge hands-on preview from Bit-Tech where
they give a good go at Spore and report back to us mortals with information about their time with said uber-sim.
Quote:
The idea behind Spore is this; you are God, the Alpha, Omega and Almighty. You are omniscient, omnipresent and capable of creating a rock so big you can’t possibly lift it. Then you can lift it. You’re God and that type of feat is your bread and butter.
Specifically, you are the God of a particular species that you will design, craft, sculpt and guide through from primordial ooze to inevitable extinction.
You start off small, designing a single cell and guiding it through the cesspool in which all life must begin. As time passes you use evolution as the tool by which you will shape the destiny of your creature for better or worse. A mouth here, a leg there, and a twist to the torso – you slowly create the creature you want. You can do that. You are God.
|
Here's another report on Spore where they discuss the SDK for editing creatures will hit before the game itself...errrr?
Quote:
|
EA is releasing a separate SKU for a creature-editor edition of Spore even earlier than its September 7 game launch. The company confirmed with us that the stand-alone product will let players begin creating crazy creatures, although it won't include other components of Spore's Creature Phase. Those creatures will then be able to be used in the full version of Spore.
|