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  #21 (permalink)  
Old 09-04-2008, 10:39 PM
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kill who, me? or just you speaking generally, whats his tag? haha
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  #22 (permalink)  
Old 09-04-2008, 10:39 PM
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Originally Posted by jdeegz View Post
yeah nothing else is running, fresh reformat. =\

this seriously sucks though, i litterally cannot play on SR, which is the entire reason bought the video card, haha.

Have you tried playing on another server? sR (and all other 32 man servers) kill my fps but when I go to a regular 24 man vanilla server Im fine (in the 40s).

I have everything on high, 4xAA, idk what af and my system is a amd 64x2 4000+ with a 8500gt
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  #23 (permalink)  
Old 09-04-2008, 10:40 PM
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yeah i usually test it on other lower pop servers.i get like 40-60 fps on those, but i get likw 20-40 on SR
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  #24 (permalink)  
Old 09-04-2008, 10:42 PM
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yeah i usually test it on other lower pop servers.i get like 40-60 fps on those, but i get likw 20-40 on SR
its 32 man servers then. too many damn people on the screen lol
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  #25 (permalink)  
Old 09-04-2008, 10:45 PM
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In general. He hasn't played in a while, he's been playing another game.
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  #26 (permalink)  
Old 09-04-2008, 10:55 PM
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Rendering the people isn't the problem, it's all the HL2 engine physics being done client-side in your CPU. Ever notice how 2 people making a screen shot of the same thing might have 2 slightly different pictures? It's the variations in the ragdoll physics from the slightly different latencys... but the bull work's in the CPU. Bottom line, newer CPU or lower settings.
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  #27 (permalink)  
Old 09-05-2008, 01:08 AM
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lower settings dont boost my fps though. ive tried. still 40-60 fps
ill take screen shots tommorow
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  #28 (permalink)  
Old 09-05-2008, 07:22 AM
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Quote:
Originally Posted by jdeegz View Post
okay, so you're saying back when steam came out, there was no way to run these games? ffs, 90% of the world if not more were still running p4s when steam came out, so this CPU dependant bullshit is.. bullshit.

or does anyone have any other suggestions? what if i tried OC'ing my CPU?
It's not bullshit.

Back then we had the CPU, but not the video. So the video cards were the bottle neck. We solved this by getting newer and more powerful video cards. As time progressed and video cards kept getting better and processors kept getting better, then we started to discover that the CPU was now the bottleneck. It's a pretty old engine and wasn't designed to really take advantage of what we have today. The only way you can really get the video card to show it's true power is to crank the resolution up to 1080p and higher, turn AA and AF all the way up, and any other setting.

Overclocking will make a difference on performance. However, if you don't already know how to overclock, then I don't really want to explain it or be responsible for when something goes wrong.
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  #29 (permalink)  
Old 09-05-2008, 09:59 AM
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while I agree that the source engine is CPU dependent...instead of just yelling that over and over again why don't we try to see if we can maximize his game with his current setup, rather than just run around the stupid tree all day long...

first off, make sure you have "wait for vertical sync" disabled, then what I would do is try to establish a baseline...i.e. set all of the detail settings (Model, Texture, Shader, Water, Shadow, Color Correction) to high, with no AA or AF...run the stress test, see what you get...then notch up the AA and AF a bit, run the stress test, rinse and repeat...

with the cpu you have, you're not going to get uber fps, but you should get a decent rate with the right tweak of the settings...
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  #30 (permalink)  
Old 09-05-2008, 05:10 PM
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So i've got some funny results from the CS:S Stress Test.

Low settings NO AA / AF vsync disabled.
720x480 - 146.7 fps
1280x800 - 13.32 fps
1440x900 - 143.07
1680x1050 - 142.87

High Settings, 8xmsaa 18xAF
respectively,
136
133.31
135.82
132.74

and one more fod good measure, i ran 1680x1050 with all settings high, no AA / AF
116.43

So im having trouble deciphering the meaning behind these, but if it was CPU dependent, should not have all of the tests ran at the same FPS? or is AA / AF run through the CPU, so there was a slight reduction in them?

but i have no idea what happened on the last test, its pretty bizarre.
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