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Thread: OnLive Really the Future of Gaming ?

  1. #11
    may the Bruce be with you CoffeeShark's Avatar
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    1. too many ISPs have caps on downloading. You know how quick streaming video can add up, how many hours do you have of online gaming per month with this kind of streaming?

    2. I know they say their servers will be upgraded, but what's their incentive for timely upgrades? The longer they put it off, the more they make.

    3. The big 3 console makers aren't going to allow their bread-and-butter game companies to give out the franchise titles. You'll never see new Mario or Halo or MGS titles as long as Nintendo/ms/sony are around.

    4. Even with big download pipes, everyone gets stutter (ask Henry).

    5. What happens when something goes wonky at the server farm? Can you hit a button to reboot? Can you switch servers at any time?

    6. How much? Considering how much just one title like WoW costs monthly, how much do you think it will cost for you to play 5-10 different games each month? How do you pull an Xbox gamer away who only pays $50/year (and who won't factor in their one-time game purchases)?

  2. #12
    C-57D VincentVega's Avatar
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    I'm sure carriage makers had a lot of those arguments against the car. You baffle me, Coffee. You're like Mr. Technogeek, but you're here peeing on a very large parade.

    How does the cloud work when a server goes down? That's not important, and is hidden by the implementation.. you know this.

  3. #13
    may the Bruce be with you CoffeeShark's Avatar
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    As Clint Eastwood said "It's a clusterfuck, sir".

    I just call it like I see it. If it quacks like a clusterfuck, it probably is one.

  4. #14
    Registered User No-Fear's Avatar
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    Thanks Tulkas for adding the extra pics.......Also I believe the eastern time is 10:15pm for the site's release...
    Last edited by No-Fear; 03-24-2009 at 04:12 PM.
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  5. #15
    m00tini! wootini's Avatar
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    i also heard that there are plans to be able to steam games like this to mobile devices so that phones don't need heavy GPU capabilities, they just need solid internet connections.

    this is very interesting to say the least.

  6. #16
    Wallpaper's Avatar
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    I can see this working well when fiber optic is more common. Very cool idea though. Oh and theyll need game centers (or whatever, where they have their servers) pretty close to the customer.

    Quote Originally Posted by DominiKing View Post
    (like COD4 which I don't think you can hook a controller to, i haven't figured it out)
    You can make a controller work with pretty much every PC game. Get Xpadder and configure it to the keys the game uses. You can even make macros and multiple button combos with it
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  7. #17
    living the clean life Tulkas's Avatar
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    Quote Originally Posted by CoffeeShark View Post
    6. How much? Considering how much just one title like WoW costs monthly, how much do you think it will cost for you to play 5-10 different games each month? How do you pull an Xbox gamer away who only pays $50/year (and who won't factor in their one-time game purchases)?
    you can get it for $40 at Costco...plus an extra month.

  8. #18
    Registered User No-Fear's Avatar
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    Quote Originally Posted by Craig View Post
    i also heard that there are plans to be able to steam games like this to mobile devices so that phones don't need heavy GPU capabilities, they just need solid internet connections.

    this is very interesting to say the least.
    Craig's just happy about his concept because he may finally be able to play on the sR servers from his iPhone hahaha

    But seriously, if that's true, that would be awesome
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  9. #19
    WHERE IS GOD DennyCrane's Avatar
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    The Fantasy Adventure where YOU get to play the role of Dirk The Daring!


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  10. #20
    Time 2 Play DigitalDD's Avatar
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    Quote Originally Posted by CoffeeShark View Post
    Phantom
    exactly what i was thinking, the phantom console that could play any pc or console games. not sure if that was the gist of the whole thing.

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