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10-06-2006, 02:17 PM
|  | The Sky is Over | | Join Date: Jul 2004 Location: Boston
Posts: 15,853
 : 89 th | | | PS3 Resistance: Fall of Man Resistance: Fall of Man is a first-person shooter from Insomniac. Developer: SCEA, Insomniac Games Genre: Sci-Fi First-Person Shooter Release Date: Nov 17, 2006 Players: 1-4; 32 Online Platform: PS3 Videos Oct, 23, 2006 PS3 Gamers Day Epic Battle #1 PS3 Gamers Day Epic Battle #1 HD PS3 Gamers Day Epic Battle #2 PS3 Gamers Day Epic Battle #2 HD PS3 Gamers Day Epic Battle #3 PS3 Gamers Day Epic Battle #3 HD Oct, 21, 2006 PS3 Gamers Day Gameplay Montage Oct, 19, 2006 Trailer Trailer HD Oct, 5, 2006 Gameplay Video 1 Images                  Info Quote:
TGS 06: Resistance: Fall of Man Multiplayer Hands-On
We team up with the Japanese in an online battle from the floor of the Tokyo Game Show.
By Jeff Gerstmann, GameSpot
Posted Sep 23, 2006 3:41 am ET
TOKYO--You have to look around a bit or you just might miss Resistance: Fall of Man at Tokyo Game Show 2006. The game is hiding on the back side of Sony's booth, and it's broken up into a single-player section and a multiplayer section. We hopped in line and waited our turn to get into an online battle, and so far, it looks like the game's multiplayer mode could be pretty exciting.
Much like the single-player mode, the mode we played pit the insidious alien creatures against human soldiers. Our kiosk dropped us in with the alien team. The alien soldiers have a time-limited ability that lets you move more quickly and see opponents through walls. Other than that, you can jump, execute a melee attack, fire, toss grenades--all of the stuff you'd expect to see in a first-person shooter.
The multiplayer match supports up to 40 players, and the mode we played was a 10-minute team mode that uses Battlefield-like control points to manage spawning. The control points are large columns with smaller colored cylinders inside that correspond to the color of your team. If you control the point, you can spawn there when you die. If you roll up on an enemy point, you can shoot out all of the colored cylinders to take control.
The multiplayer game moves pretty quickly, and things speed up even more when you're using the alien's fast-moving ability, which can be handy if you want to sneak up and bash a human in the skull with the back end of your shotgun. Despite having a large 40-player limit, the size of the map we played in wasn't huge. This kept things moving and kept the level of action pretty high.
| http://www.gamespot.com/ps3/action/i...&mode=previews
Last edited by Dukefrukem; 10-24-2006 at 01:42 AM.
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10-08-2006, 05:21 PM
|  | The Sky is Over | | Join Date: Jul 2004 Location: Boston
Posts: 15,853
 : 89 th | | Gameplay Video
this looks like something id rather play on PC | 
10-09-2006, 10:17 AM
|  | The Sky is Over | | Join Date: Jul 2004 Location: Boston
Posts: 15,853
 : 89 th | | | Weapons Auger: A Chimeran developed weapon that fires a bolt of energy. This energy bolt can burrow through solid objects, to impact those behind cover, thus negating cover. Although this, the bolts slow down as they move through objects, and a spark of light can be seen, warning potential victims that their cover has been breached. The alternate fire of the Auger is an energy shield that is practically indestructable, except to other Auger shots. BullsEye: A relatively standard assault weapon developed by Chimera. The twist of the weapon is its alternate fire: the tag. By firing a tag, bullets now home in on the tag. This allows smart players to hit the enemy, then hide in cover, bending their bullets around cover to still hit enemies. Firing the Bullseye into a wall or object, however, creates a potential 'Bullseye-Bomb'. Bullets will home into the target, and swarm about to form a sphere of bullets. You can then fire it at an enemy, and the swarm of bullets will track down the locked-on enemy. If bullets remain in the swarm when the enemy dies, the swarm will hover in the air, until the Bullseye is fired again. L23 Far Eye: Another human weapon, the Far Eye is your standard FPS sniper rifle, albut its ability to slow time while zoomed in, allowing the sniper to more easily pinpoint their shots. The Far Eye will be available for multiplayer, but the ability to slow down time will not be included. XR-003 Sapper: The Sapper is a unique weapon which is said to be reverse-engineered from Chimeran technology, and produced by humans. It fires unstable sticky 'goo-balls', which explode when someone moves nearby. The balls can stick together, even creating chains that dangle from the roof. The alternate fire is used for manual detonation. Hailstorm: The Hailstorm is Resistance's take on the Mini-Gun. Its rapid storm of fire can ricochet from walls, increasing its lethality in confined combat. Its alternate fire converts the remaining contents of the clip into a turret that auto-targets and fires at enemies. LAARK: The LAARK rocket launcher is unique in that its primary fire releases a singular powerful rocket, but its secondary fire is able to spread its contents into a number of miniature rockets. The weapon can also be slowed down, and even stopped mid flight. And whilst paused, its trajectory can be modified, to fire around corners, or over barricades. This weapon has been confirmed for online play. M5A2 Carbine: The M5A2 Carbine is the standard issue human machine gun with a 40 mm grenade launcher attachment. Rossmore 236: The Rossmore 236 is the basic shotgun. It can be fired single barrel or double barrel. Reaper: A weapon that is a new twist on an old standby: dual-wielding pistols. While most games have both pistols aimed in the same direction, the Reapers are capable of independant firing. Consider R1 the right hand and L1 the left hand. When you hold down both buttons, the reticule splits off into two individual reticules. Your hands sweep the area, and a modest auto-lock from each pistol will then latch onto whatever enemy crosses its path. This is great for taking on lots of small Chimera. Grenade: A grenade much like any other.Hedgehog The Hedgehog is a Chimeran take on a grenade. Instead of causing an explosion, the Hedgehog, much like it name implies, will float up and launch many spikes into anything around it. | 
10-20-2006, 12:47 AM
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 : 89 th | | | | 
10-22-2006, 07:29 AM
|  | The Sky is Over | | Join Date: Jul 2004 Location: Boston
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 : 89 th | | | | 
10-24-2006, 01:28 AM
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 : 89 th | | | | 
10-30-2006, 10:57 AM
|  | Yankee Doodle! | | Join Date: Jun 2003 Location: Minneapolis
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| | | Andy McNamara was on the radio, said he was surprised he liked it as much as he did. Said it was pretty good. | 
10-31-2006, 01:10 PM
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 : 89 th | | Quote: |
Originally Posted by YankeeDeuce
Andy McNamara was on the radio, said he was surprised he liked it as much as he did. Said it was pretty good.
| cool but i am always skeptical about FPS on consoles... they work about 10% of the time | 
10-31-2006, 05:40 PM
|  | The Bot. | | Join Date: Aug 2003
Posts: 2,024
 : 6 th | | | Just want to point out that this game is not one of the launch titles that will run at native 1080p.
__________________ | 
10-31-2006, 07:31 PM
|  | The Sky is Over | | Join Date: Jul 2004 Location: Boston
Posts: 15,853
 : 89 th | | | you've already said that... twice... this is your third time... thx
just curious how many native 1080p titles the 360 had on lunch? <my point: the future looks bright> |  | |
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