We’re looking to expand our Animation Team to cope with the final production phase of L.A. Noire. This includes the in-game cut-scenes, story cut-scenes, reviewing and cleaning up the animations for the in-game mechanics and supervising capture for the new facial animation technology which has been developed in conjunction with this project.
Rockstar Games Announces L.A. Noire
Press Release -- This Content Was Not Created By GameSpot
Posted Sep 25, 2006 5:48 pm ET
New York, NY – September 25, 2006 -- Rockstar Games, the world-renowned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is pleased to announce a partnership with Team Bondi Pty Ltd to publish the ground-breaking next generation crime thriller L.A. Noire. Developed by Team Bondi, a new Australian based studio founded by Brendan McNamara, of The Getaway, L.A Noire is an interactive detective story set in the classic noir period of the late 1940's. L.A. Noire blends action, detection and complex storytelling and draws players into an open-ended challenge to solve a series of gruesome murders. Set in a perfectly recreated Los Angeles before freeways, with a post-war backdrop of corruption, drugs and jazz, L.A. Noire will truly blend cinema and gaming.
Sam Houser of Rockstar Games serves as Executive Producer and Brendan McNamara as Director of Development for L.A. Noire.
"Brendan and I have known each other for a long time, and to finally have the opportunity to work together on a game is exciting," said Sam Houser, Founder of Rockstar Games. "The longstanding mutual respect and the combined experience between the two of us make this a great partnership," added Brendan McNamara, CEO of Team Bondi.
L.A. Noire is a next-generation title and will be published by Rockstar Games. The official trailer will be released October 5th at Rockstar Games Presents L.A. Noire.
We’re looking to expand our Animation Team to cope with the final production phase of L.A. Noire. This includes the in-game cut-scenes, story cut-scenes, reviewing and cleaning up the animations for the in-game mechanics and supervising capture for the new facial animation technology which has been developed in conjunction with this project.
Speaking at GC Asia '08, Game Developers' Association of Australia president Tom Crago said that, from what he surmises, development on the game has "another year or so to go." He also revealed that it "could be the biggest budget video game in development anywhere in the world," calling it a "massive, massive project." Crago also indicated that the game is in development for both PS3 and 360, which, if true, would rule it out as the PS3-exclusive Rockstar project Sony has been touting once and for all.