Quote:
In the latest episode of the Blizzard podcast, Diablo III senior artist Mike Nicholson discusses organizing the inventory system by size and giving skill buttons a World of Warcraft makeover.
Nicholson takes a great deal of inspiration from Blizzard's massively multiplayer online game, citing it as the reason behind Diablo III's more colorful skill system as well.
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So they're essentially going to the 'bags' system used in World of Warcraft. Those that played Diablo and Diablo 2 will admit the game had limitations with regards to managing gear and inventory. I'm hopeful that this will help the overall Diablo experience. I mean, not that I'm allowed to play it or anything :-/
Link -
Kotaku