Quote:
Originally Posted by dcikra
Dope, any reason you would purchase the 360 version over the PS3?
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I already own a 360 so there's no point in getting a PS3 for that game.
If I didn't own the 360
or the PS3, then I would buy the 360 still because it's cheaper overall.
Without more details about the game available, it's hard to say which will be better. For example, the 360 version of GTA4 actually runs in a higher resolution and has more detail overall. Since the PS3 version gets upscale to 1280x720, it introduces softening and a bit more blur to the game. I believe MGS4 also runs in a lower resolution than 1280x720, but I'll have to check on that later. For a console that was supposed to support dual 1080p, it's a shame they can't even achieve 720p.
Update:
MGS4 is 1024x768 (4:3) getting stretched/shrunk to 1280x720 and 1920x1080. This probably behaves more like DVD videos. All DVD videos are 720x480 (for NTSC). This may not make sense to some of you since when you play the video, it may appear wider or even list a wider resolution (like 854x480 or something). This is just the player stretching the image horizontally to match the correct aspect ratio. The reason for this is that they do not use square pixels. The video really is 720x480, but because the pixels aren't square, the video gets stretched out to match the size of the pixels.
Almost all Xbox360 games are 1280x720. There are some that run in a slightly less resolution like 1024x600 or 1152x648.
There's quite a few PS3 games that are advertised as 1080p but aren't true 1080p.
Beijing 2008 = 960x720
GT5 Prologue = 1280x1080
Lair = 800x1080
Pirates des Caraibes = 768x1080
Transformers = 960x1080
Viking: Battle for Asgard = 960x720
GTHD = 1440x1080
Mainichi Issyo = 1440x1080
Rub'a'dub = 1600x1080
Snakeball = 1280x1080
Stardust HD = 1280x1080
Super Rub-a-Dub = 1600x1080
Some of these may seem awkward, having a lower horizontal width than height. This is just them applying the same thing they do with DVDs to games. Rather than use a true 1:1 (and best looking) display, they cut back on the pixels to gain more performance and stretch the image.