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Old 03-28-2006, 01:55 AM
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Interface Improvements!

This thread is for some suggestions I've had in mind for a while, and for you to add feedback and suggestions. I'm just going to throw up a few for now, and will add more when I have time later.

This is not for complaints about Gun A having a .X% spread ratio that you don't like or a particular class being overpowered. Assume that all classes are balanced and everything is honky-dory with game mechanics for the purposes of this thread.

This is for niggling annoyances we've all come across in the game that could be fixed in a patch. Maybe they will be, or maybe not. Most of my perspective comes from being squad and commander-centric. If I had my way the concept of a lone-wolf player would be removed entirely, but that probably won't happen just now.

At any rate...


- First off, an easy change that could possibly be implemented server-side would be to have all players enter the game automatically assigned to a squad. Carry over squads from the past game, and assign new unassigned players to squads with empty positions. If a squad wants to play with fewer than six members, they can lock it. If someone wants to move from a squad to unassigned, they can do so, but it has to be done manually. This removes none of the current options but would force people to learn something about a squad by default.

- Allow the commander to invite people to empty squad spots. This would be similar to the current squad leader management interface but would be accessible to the commander. Easy change, large benefit.

- Overhaul the vote interface. Make it more obvious when a vote is up, and make the required number of votes for a successful kick lower. This seems like an easy server-side change. I find it to be pretty obvious now, but people still don't cast votes enough.

- allow chatting after the game ends. This is kind of a silly one, but I always liked the 'gg' spam and commentary after the round in past games. Low priority, but would be nice.

- Along this same line, though it may not be feasible due to bandwidth requirements, maybe open up global VOIP at the end of the round and during the countdown for the next. This would allow some communication across teams in the same way as the previous option. Also low-priority and maybe not a great idea in practice.

- Allow squad leaders to draw on the minimap and commanders to draw on squad leader minimaps. This works in Guild Wars, and although it is open to abuse, it would work here. Have the ability to toggle it off if your commander or squad leader is intent on drawing breasts all game.

I have some more functional ones that I'll add later, but I'm itching to play now.

Z
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Old 03-30-2006, 09:43 PM
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Old 03-30-2006, 10:40 PM
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Others -

- When in the squad management interface or any of the player screens, don't automatically drop out into the gameworld when a player dies or a spawn count ends. This is really annoying at the beginning of the game when you are trying to manage your squad and get things together. Heck, it's annoying later on when my squad has been disconnected and I'm trying to re-invite some decent players only to be constantly thwarted by the interface dropping.

- This is a major want of mine: more cumulative damage stats! I don't care if it's not shown in real time, but at the end of the round I would like to see how many bars of damage I was doing to different classes, types of vehicles, and pretty much anything that can blow up in the game. This would require to server to track this damage, but I don't care if it's kept over time or just thrown away at the end of the round. Tracking it over time would be neat as well. No need to change the overall scoring, as this would be a whole separate item to track (and would obviously be open for abuse if it 'counted' for anything). Personally I just want to see how much damage I'm putting out but not getting kills for. :P
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Old 03-30-2006, 11:03 PM
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I highly suggest everyone with the energy post in here...we're being asked by EA on another forum what we would like to see in the game...threads like this will find their way to EA's inbox so keep them coming
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Old 03-31-2006, 01:29 AM
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Here is a quick one for the commander.

If you click on someone in the minimap you should have some way to talk to that individual team member even if they are not in a squad. I know there is a hierarchy of commander, but this is not a real war and only have 32 per side so it is not unreasonable to do.
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Old 03-31-2006, 02:14 AM
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Quote:
Originally Posted by ckaplan
Here is a quick one for the commander.

If you click on someone in the minimap you should have some way to talk to that individual team member even if they are not in a squad. I know there is a hierarchy of commander, but this is not a real war and only have 32 per side so it is not unreasonable to do.
I agree... it would allow you to use the VoIP w/ a sniper thats not in a squad...

Or how about a way to talk to 1 squad out of a time...
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Old 03-31-2006, 11:27 AM
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Keep them coming guys...EA is reading this
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Old 03-31-2006, 04:44 PM
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Quote:
Originally Posted by Teckng778
I agree... it would allow you to use the VoIP w/ a sniper thats not in a squad...

Or how about a way to talk to 1 squad out of a time...
PLEASE!! this would really help
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Old 03-31-2006, 04:57 PM
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i wanna be able to "cook" grenades as they say, where u can pull and pin and let the fuse fire and wait 4-secs before u throw it to kinda explode on impact kinda thing, figure it may add realisim but turn up the cheapness...

ill think of some more l8r maybe..
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Old 03-31-2006, 07:07 PM
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On the note of grenades, it would be nice to only be able to have your grenades restocked once while you are alive. It could help with the initial barage of grenades you experience on karkand. I only suggest this because I have seen 2 guys throwing nades and having another resupply which after a while gets to be an absurd amount of greands being thrown at the hotel, also could be considered stat padding if thats how you want to look at it. :nono:
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