Go Back   StrafeRight Forums > Games > Shooters

Shooters Prepare for unforseen consequences. (e.g. Battlefield, Call of Duty, Counter-Strike, Team Fortress)

Reply
 
LinkBack (1) Thread Tools
  #101 (permalink)  
Old 11-12-2007, 11:42 AM
tears's Avatar
fear se turtle
 
Join Date: Sep 2006
Location: Myrtle Beach
Posts: 315
tears loves playing with their D-key!
Send a message via AIM to tears
our server would be non-stop full if we'd add some new maps and some stats, not that i'm a fan of the stats but lord knows it keeps people comin, everytime i hop on i play here: Clan Hex Server :64.34.211.107:27015 .... never seen it empty, as i type it is full. So yeah any thoughts on addin some new maps and such? If it's just a matter of someone doin it, well teach me haha and i'll take care of er, this is all I play now.
__________________
Reply With Quote
  #102 (permalink)  
Old 11-12-2007, 02:41 PM
Fragged
 
Join Date: Dec 2006
Posts: 930
Trivium Nate pwns without cheats!
The SR server
Reply With Quote
  #103 (permalink)  
Old 11-12-2007, 04:02 PM
tears's Avatar
fear se turtle
 
Join Date: Sep 2006
Location: Myrtle Beach
Posts: 315
tears loves playing with their D-key!
Send a message via AIM to tears
?
__________________
Reply With Quote
  #104 (permalink)  
Old 11-12-2007, 04:23 PM
Fragged
 
Join Date: Dec 2006
Posts: 930
Trivium Nate pwns without cheats!
that was in response to the last post on the page before this one
Reply With Quote
  #105 (permalink)  
Old 11-12-2007, 04:24 PM
VincentVega's Avatar
Note: Huge Success
 
Join Date: Mar 2006
Location: New England
Posts: 25,202
VincentVega has disabled reputation
Send a message via AIM to VincentVega
we have servers?
__________________
Reply With Quote
  #106 (permalink)  
Old 11-12-2007, 04:34 PM
tears's Avatar
fear se turtle
 
Join Date: Sep 2006
Location: Myrtle Beach
Posts: 315
tears loves playing with their D-key!
Send a message via AIM to tears
lol
__________________
Reply With Quote
  #107 (permalink)  
Old 11-16-2007, 11:27 AM
YankeeDeuce's Avatar
Interplanetary Ninja Assassin
 
Join Date: Jun 2003
Location: Minneapolis
Posts: 7,860
YankeeDeuce is Pro.YankeeDeuce is Pro.YankeeDeuce is Pro.YankeeDeuce is Pro.YankeeDeuce is Pro.YankeeDeuce is Pro.YankeeDeuce is Pro.YankeeDeuce is Pro.YankeeDeuce is Pro.YankeeDeuce is Pro.
Quote:
Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Fixed exploit where spectators could spawn into the world without actually joining a team


Hydro map changes

* Fixed an exploit that would allow players to jump out of the map


Granary map changes

* Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
* Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
* Minor visual tweaks to the BLU side between capture points 2 and 3
* Clipped off a super high (demo pipe jump) perch in the middle area
* Increased base round timer to 10 minutes
* Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
* Minor changes to lighting in the middle area
* Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
* Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
* Fixed material alignment and model interpenetration issues in home spawn rocket rooms
server updated
__________________
Reply With Quote
  #108 (permalink)  
Old 11-16-2007, 11:27 AM
VincentVega's Avatar
Note: Huge Success
 
Join Date: Mar 2006
Location: New England
Posts: 25,202
VincentVega has disabled reputation
Send a message via AIM to VincentVega
If there's a game going tonight, I'm in
__________________
Reply With Quote
  #109 (permalink)  
Old 11-20-2007, 10:47 PM
YankeeDeuce's Avatar
Interplanetary Ninja Assassin
 
Join Date: Jun 2003
Location: Minneapolis
Posts: 7,860
YankeeDeuce is Pro.YankeeDeuce is Pro.YankeeDeuce is Pro.YankeeDeuce is Pro.YankeeDeuce is Pro.YankeeDeuce is Pro.YankeeDeuce is Pro.YankeeDeuce is Pro.YankeeDeuce is Pro.YankeeDeuce is Pro.
Quote:
Required updates to Team Fortress 2 and it's dedicated server have been
released. Please run hldsupdatetool to receive these updates. The
specific changes include:

- Changed some networking code to help alleviate the lagouts some
clients are experiencing
- Added sv_pure to the server, currently defaults to off. Type "sv_pure"
in the console to get the full description
- Added DoAskConnect command to serverplugin sample
- Added server log entries for: Round_Start, Round_Setup_Begin,
Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate,
Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start,
Mini_Round_Win, and Mini_Round_Length
- Server log entries for Round_Win and level changes will now detail the
team scores and player counts
- Updated server log entries for flag captures to detail the number of
captures and the tf_flag_caps_per_round value
- Removed some legacy math convars for turning off SSE/MMX
- Fixed terrain collision bug that allowed players to get under the
terrain in some maps
- Fixed jump/taunt exploit
- Fixed Windows dedicated server running in -console mode moves its
window to the front instead of the back upon startup
- Fixed Windows dedicated server bug (in -console mode) where typing
anything in the console window was slow and tedious
- Fixed an error when updating name of 32nd player on server
- Fixed extra ascii 0x01 character at the beginning of "<username>
connected" console spew
- Fixed a bug that could cause a slight delay on engine startup

Jason
Server updated.
__________________
Reply With Quote
  #110 (permalink)  
Old 11-20-2007, 11:35 PM
tears's Avatar
fear se turtle
 
Join Date: Sep 2006
Location: Myrtle Beach
Posts: 315
tears loves playing with their D-key!
Send a message via AIM to tears
nice now just gettin people in it
__________________
Reply With Quote
Reply

Tags
capture point, dustbowl, goldrush, payload, payload servers, push little cart, server, team fortress 2, tf2

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


LinkBacks (?)
LinkBack to this Thread: http://www.straferight.com/forums/shooters/173567-shed-thread-discussions-about-straferight-team-fortress-2-server.html
Posted By For Type Date
Massive's One Dumb Mistake - Total World in Conflict Forums This thread Refback 09-27-2007 08:27 PM

Similar Threads
Thread Thread Starter Forum Replies Last Post
The Shed Thread ~ Discussions About The StrafeRight .:. Left4Dead Server Craig Action & Adventure 928 02-09-2010 04:51 PM
StrafeRight Team-Fortress 2 Server Stats Craig Shooters 61 07-07-2008 05:26 PM
StrafeRight.com .:. Team-Fortress 2 Rules & Guidelines Craig Game Server Information & Assistance 4 10-13-2007 11:46 AM
The Shed Thread ~ Random Discussion of the strafeRight .:. Quake Wars: ET Server Craig Shooters 55 10-12-2007 02:58 PM