 | | 
11-12-2007, 11:42 AM
|  | fear se turtle | | Join Date: Sep 2006 Location: Myrtle Beach
Posts: 315
| | | our server would be non-stop full if we'd add some new maps and some stats, not that i'm a fan of the stats but lord knows it keeps people comin, everytime i hop on i play here: Clan Hex Server :64.34.211.107:27015 .... never seen it empty, as i type it is full. So yeah any thoughts on addin some new maps and such? If it's just a matter of someone doin it, well teach me haha and i'll take care of er, this is all I play now. | 
11-12-2007, 02:41 PM
| | Fragged | | Join Date: Dec 2006
Posts: 930
| | | The SR server | 
11-12-2007, 04:02 PM
|  | fear se turtle | | Join Date: Sep 2006 Location: Myrtle Beach
Posts: 315
| | | ? | 
11-12-2007, 04:23 PM
| | Fragged | | Join Date: Dec 2006
Posts: 930
| | | that was in response to the last post on the page before this one | 
11-12-2007, 04:24 PM
|  | Note: Huge Success | | Join Date: Mar 2006 Location: New England
Posts: 25,202
| | | we have servers?
__________________ | 
11-12-2007, 04:34 PM
|  | fear se turtle | | Join Date: Sep 2006 Location: Myrtle Beach
Posts: 315
| | | lol | 
11-16-2007, 11:27 AM
|  | Interplanetary Ninja Assassin | | Join Date: Jun 2003 Location: Minneapolis
Posts: 7,860
| | Quote:
Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
* Fixed exploit where spectators could spawn into the world without actually joining a team
Hydro map changes
* Fixed an exploit that would allow players to jump out of the map
Granary map changes
* Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
* Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
* Minor visual tweaks to the BLU side between capture points 2 and 3
* Clipped off a super high (demo pipe jump) perch in the middle area
* Increased base round timer to 10 minutes
* Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
* Minor changes to lighting in the middle area
* Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
* Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
* Fixed material alignment and model interpenetration issues in home spawn rocket rooms
| server updated | 
11-16-2007, 11:27 AM
|  | Note: Huge Success | | Join Date: Mar 2006 Location: New England
Posts: 25,202
| | | If there's a game going tonight, I'm in
__________________ | 
11-20-2007, 10:47 PM
|  | Interplanetary Ninja Assassin | | Join Date: Jun 2003 Location: Minneapolis
Posts: 7,860
| | Quote:
Required updates to Team Fortress 2 and it's dedicated server have been
released. Please run hldsupdatetool to receive these updates. The
specific changes include:
- Changed some networking code to help alleviate the lagouts some
clients are experiencing
- Added sv_pure to the server, currently defaults to off. Type "sv_pure"
in the console to get the full description
- Added DoAskConnect command to serverplugin sample
- Added server log entries for: Round_Start, Round_Setup_Begin,
Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate,
Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start,
Mini_Round_Win, and Mini_Round_Length
- Server log entries for Round_Win and level changes will now detail the
team scores and player counts
- Updated server log entries for flag captures to detail the number of
captures and the tf_flag_caps_per_round value
- Removed some legacy math convars for turning off SSE/MMX
- Fixed terrain collision bug that allowed players to get under the
terrain in some maps
- Fixed jump/taunt exploit
- Fixed Windows dedicated server running in -console mode moves its
window to the front instead of the back upon startup
- Fixed Windows dedicated server bug (in -console mode) where typing
anything in the console window was slow and tedious
- Fixed an error when updating name of 32nd player on server
- Fixed extra ascii 0x01 character at the beginning of "<username>
connected" console spew
- Fixed a bug that could cause a slight delay on engine startup
Jason
| Server updated. | 
11-20-2007, 11:35 PM
|  | fear se turtle | | Join Date: Sep 2006 Location: Myrtle Beach
Posts: 315
| | | nice now just gettin people in it |  | |
Posting Rules
| You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | |