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Thread: Call of Duty: Modern Warfare 2 for PC Neutered?!?

  1. #71
    Koala w/ Uzi TaxiDriver's Avatar
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    Quote Originally Posted by Teck View Post
    nice... Except my IQ is in the higher range after I've had something to drink..
    That's only because you couldn't possible get any dumber.



  2. #72
    token furry DNvCross's Avatar
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    Quote Originally Posted by Wallpaper View Post
    this is for a real reason though
    The internets: serious business.

    Internet petitions have never done anything useful, and likely never will



    Quote Originally Posted by Craig View Post
    damn, that's big!

  3. #73
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    not quite useless. UI's Avatar
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    so church.

  4. #74
    living the clean life Tulkas's Avatar
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    you guys make me lol

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    Quote Originally Posted by TaxiDriver View Post
    That's only because you couldn't possible get any dumber.
    :rofl:
    "Teck will be working on God's forum" -VincentVega

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    FearTheTurtle joe's Avatar
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    "This will give #MW2 PC players a better idea as to exactly why IWNET is an improvement. Details included" — fourzerotwo

    Modern Warfare 2 For PC

    Quote Originally Posted by fourzerotwo
    I recently broke news on a PC community member’s podcast that Modern Warfare 2 would be introducing a completely new backend infastructure called IWNET that would allow matchmaking for multiplayer games on PC. The news, by default, means no more browsing through a Server List for a server with the settings / ping you want among other things, and sent shockwaves through the hardcore PC community, leading to many more questions than answers as to ‘HOW’ this would work, and if it would really be better for the PC community as a whole.

    Questions, assumptions, and speculation I intend to dispel.

    Call of Duty: Modern Warfare 2 is actually the biggest investment Infinity Ward has ever made into the PC version of our games. It’s also the most feature-rich PC version we’ve ever made. IWNET takes the benefits of dedicated servers and allows them to be utilized and accessed by every player, out of the box, while removing the barrier to entry for players unaware of how to maintain a server on their own.

    How does it do this?

    Matchmaking & Smoother Gameplay: When you want to player a multiplayer game on PC, in the past. You’d have to scroll through a Server Browser which listed every available server which was hosted by individual server admins. Each had their own private rules, mods, or ways of playing the game. Most players would also use the server browser to find just the best quality game (based on PING). With IWNET matchmaking, it takes all that into account for you. All you have to do is select the playlist (pre-set gametypes with custom rules) that fits the style of play you are in the mood for. When you do, it will automatically find you a game with the best performance, ping, and preferences based on your location and individual connection as well as matching you with players of your same SKILL. So you’re always guaranteed the best game performance for where you are and what connection you’re playing on as well as an equal game with other players of your same skill level, not rank, but skill level. It doesn’t mean you’ll just be thrown into a random game! It will put you in the game that will give you the smoothest gameplay possible without you having to manually find a server with the best ping.

    Playlists and Private Matches: As I described above, Playlists are pre-set game modes and gametypes for public games. If you just want to jump into a public game of Search and Destroy or Hardcore Search and Destroy and you don’t care about fully customizing it, then you can utilize playlists to do that quickly for you. However, say you’re in a clan and you want to play a Clan match with another team, or you want to practice for an upcoming tournament that has specific rules in a private game. Then you can start a Private Match (which is essentially like running your own private server) where you have complete control over the rules, who can join, boot players you don’t want, and essentially control the entire game or tweak it to your liking. Once the rules are set, you can invite the other team in or just start it up with your clan to practice with the custom rules before the match. This now allows you to play custom games out of the box without the need to install mods, find a modded server with the rules you like, or worry about not being in control of the match.

    Party System and Friendslist: Modern Warfare 2 on PC also makes it much easier if you want to party up with your friends, or again, with your clan for a match. You can utilize the friendslist to see when your friends are online, and invite them to your Party. A Party allows you to move from game to game as a group. It’s great for clan matches, because you can party of with your clan and move from public game to public game together. Or if you’re doing a scrim, party up and invite the other clan (who is in a party) and they’ll all join at once. Set up a private match together and play. It makes setting up scrims or games with friends easier and hassle free.

    Cheat / Hack Free Games: The biggest benefit of using IWnet by far is the fact that you don’t have to worry about joining a server full of aim-bots, wallhacks, or cheaters. Or relying on the server admin of the server to constantly be monitoring, banning, and policing it. Modern Warfare 2 on PC allows us to control the quality of the game much more than ever before as well as utilizing the VAC (Valve-Anti-Cheat) system to keep games clean of hackers and cheaters.

    All in all, IWNET adds a load of new features that the PC version of our games have never had before and allows us an infrastructure to continue to update and improve on the game post-launch.

  7. #77
    token furry DNvCross's Avatar
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    interesting. this still doesn't bode well for communities that host their own game servers. (i.e. sR).



    Quote Originally Posted by Craig View Post
    damn, that's big!

  8. #78
    Worst. Player. Ever. SonicSpeed's Avatar
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    This game is dead. Oh, and I'm betting that hackers will still find their way in, VAC/IWNet won't stop hacking.

    This line basically says everything about this game
    "We're just prioritizing the player experience above the modders and the tuners"
    Yeah that's right, the modders and tuners that have kept your original game near the top of the PC charts in terms of competitive gameplay. Oh, also the people that actually buy your game. Fail.

    Infinity Ward Responds To PC Fanboys' Dedicated Server Woes - News - GameInformer.com
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  9. #79
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    Quote Originally Posted by DNvCross View Post
    interesting. this still doesn't bode well for communities that host their own game servers. (i.e. sR).
    I agree, this statement changes nothing.
    "Teck will be working on God's forum" -VincentVega

    "...and I like killing zombies and Cap'n Crunch. you put those two together and you've got one LETHAL-ASS good time combo" -DanFortH

    "teck is the noobest leet guy I've ever met" -CoffeeShark

  10. #80
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    Quote Originally Posted by SonicSpeed View Post
    This game is dead. Oh, and I'm betting that hackers will still find their way in, VAC/IWNet won't stop hacking.

    This line basically says everything about this game


    Yeah that's right, the modders and tuners that have kept your original game near the top of the PC charts in terms of competitive gameplay. Oh, also the people that actually buy your game. Fail.

    Infinity Ward Responds To PC Fanboys' Dedicated Server Woes - News - GameInformer.com
    I'm kinda offended by that article. It's ironic that Jason West posted in the cod forums asking server owners what options they would like in the ded. server software when they were making CoD4. Things seem to have taken a complete 180.

    If they want to make console games and drop PC I'm ok with that, But to talk so much BS that even a politician would be proud is just lame.

    Since all indications are that MW2 is built on the CoD4 engine IW would have to go out of their way to change from ded servers to IWnet so whats in it for them? Do they think they can create a pay for play service like xbox live? Anti-piracy can't be it since the could do the same thing with ded servers. So I think there is more to the story, I guess Time will tell.

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