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Thread: Battlefield: Bad Company 2 PC Beta Guide

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    Battlefield: Bad Company 2 PC Beta Guide

    I was asked to throw together a walkthrough/guide for the recently released Battlefield: Bad Company 2 beta for the PC. What follows is a tutorial of sorts covering some of the key elements of the game as well as highlighting some of the lesser known features that players may not have realized were present.


    Beta Key and Client Download

    First thing's first, you'll need a Battlefield: Bad Company 2 beta key to play, and the most reliable way to get one is to pre-order the game from select retailers, however you may still be able to find free keys at sites such as FilePlanet or Fileplay. Other sites giving away beta keys can be found in this forum thread.

    Now that you've got a key, you've got a hefty 1.4 GB download ahead of you, so try to find the fastest mirror provided by this official list from the Battlefield blog. If you pre-ordered the game via Steam, it'll appear as a separate item in your "My Games" tab under "Battlefield: Bad Company 2 Beta".


    EA Account, Login, Soldier Name and Clan Tag

    Bad Company 2 requires an EA account to play, and chances are you already have one from a previous game (Battlefield 2, 2142, Need for Speed, etc). If you'd like to use your old account, it's best to visit profile.ea.com to login and/or retrieve your old account information, you may need to verify your email address again and select a default EA "persona". If you don't have an EA account, or would rather start fresh with a new identity, simply create a new account via the in-game menu when you first choose to login. Now all that's left to do is create a unique soldier name, and I'd suggest that you do not integrate a clan tag into your name as there's a separate entry field for that which you can change at any time.




    Game Settings

    After you've finished creating your account and soldier, it's a good time to tackle all of the configuration setttings. Under options you'll find audio and video settings, as well as bindings for when you're on foot, in a vehicle or acting as a pilot. Remember when choosing video settings that the beta is still not fully optimized for the PC, and that both ATI and NVIDIA video drivers will probably see further tweaking upon release. If you need to increase performance, the first two options I'd turn off would be VSYNC and HBAO, and if you still need help look here for how to change the DirectX version from 10 to 9, and other manual tweaks.

    Most of the key bindings are pretty straightforward, and I know better to suggest any particular setup as everyone has their quirks when it comes to key binds. The one thing I will suggest though is that you pay particular attention to "Zoom/Deploy C4" and "Melee Attack" as you'll need to use these both constantly and very quickly (more on this later).




    Server Browser, Friends, Stats and Leaderboards

    Where the ugly fact that this is currently a beta shows the most is in the server browser, which to be kind, sucks. To sum up, it lags, does not consistently show all of your favorites or a complete history, does not display key information (ping), and is not sortable. The silver lining though is that it appears most of the problems can be fixed by the full retail release. As of now though, use the black icons next to the server names to add them to your favorites, and join the server by clicking on the orange icon on the right.

    An easier way to join servers is via your friends list, simply search for friends by their soldier name and send them an invitation. If all goes well you'll then be able to join their game directly and not have to worry about the server browser. Unfortunately the Friends list has some of the same problems that plague the server browser, it won't show what specific game a friend is in, and the frequency at which it works and allows you to join games is at best inconsistent (once again, it's a beta!).



    Under the multiplayer menu besides the server browser you'll find links to your stats and leaderboards, where you'll be able to track your unlock progress as well as see all of the pins, insignias and dogtags that you've collected. The weapons and gadgets tabs also allows you to compare weapons directly with one another, so it's a valuable tool for understanding how each weapon works and what the best configuration for your class kit is. Weapons are not the only thing you can compare, with the leaderboards you can see all of your friends stats and how you match up with them, along with the top players in the game.




    In-Game Tactics, Tips and Tricks

    Now that I've spent way too much time on game settings, menus and whatnot, we can get to in-game action. Battlefield: Bad Company 2 is first and foremost an FPS, so at it's core it breaks down to seeing an enemy and shooting them, but since it's Battlefield there are always a few wrinkles that I'll try to explain a bit further.

    First and foremost are two elements I alluded to earlier, the use of ironsights and melee. You'll spend a lot of time staring at the respawn screen if all you do is try to shoot from the hip and use the crosshairs, in order to be successful you must use the ironsights on your weapons (there are exceptions of course, most notably shotguns). For pistols, SMGs and assault rifles, unless it's in an extreme close quarters situation you need to get used to bringing up the ironsights and actually aiming at your target, so make sure you have the "Zoom/Deploy C4" function bound to a easily usable key. The use of melee is also vitally important, as I believe it's more effective than any other weapon (except perhaps the pump shotgun or 1911 pistol) when you're surprised by an enemy (such as coming around a corner).



    Remember to use the game's built-in HUD and other devices to your advantage, while all of the eyecandy is certainly impressive, there's also a flood of information there to help you accomplish your objective. Spotting enemies is a great help not only to yourself but to the rest of your team, and can easily be done whenever you have your crosshairs over a target by pressing the "Social" key (default "Q"). Other elements of the HUD include the mini-map and ticket counter in the lower left corner, weapon status in the lower right, and other aspects that you can bring to the forefront such as a larger map. Always try to keep an eye on your team's tickets, instead of a timer the BF:BC2 beta assigns respawn tickets to the attacking team in the Rush gametype, and once they run out the game is over.



    Each weapon in BF:BC2 has it's own characteristics, and there's no substitute for simple practice and experience to make yourself a better shot, but there are some general rules of the road so to speak. Bullet drop is present, and while this primarily affects snipers, you'll see it come into play with all other weapons, including RPGs and mounted machine guns. You'll also have to lead targets, specifically when shooting at vehicles, and once again when sniping you'll encounter the need to take this into account. For any scoped weapon, if you hold down your fire button after shooting you will remain zoomed in and can follow the path of the projectile. The beta also shows us a few of the more unique items, including the motion mine for the recon class (which acts as a motion detector that spots enemies) and the tracer dart, a device that when shot at enemy armor will allow for RPGs to home in on the target. Once a tracer is applied, bring up the scope of an RPG and wait for the device to register the target, you'll see a distance marker under the orange box on your HUD. Once you've acquired a lock, simply fire the rocket and after a few meters it will assume a direct path to the target. Essentially this allows you to fire from cover, or to reach targets that otherwise may not be accessible.



    One of the major differences between BF:BC2 and previous Battlefield titles is the ability to respawn on any member of you squad. This encourages all members of the squad to actively engage the map (instead of having one sit in a corner and act as a spawn point), but keep an eye on the status of your squadmates, if you're the only one left alive behind enemy lines it may be smarter to seek cover for a few seconds instead of rushing out into the open. When first joining a server you can select the option to automatically be placed within a squad, or you can bring up the squad screen at any time by pressing "Enter". The respawn screen is also where you can change your loadout and/or class between lives, so if you are in a squad it's a good idea to keep an eye on the teammate that you are spectating in case a sudden change of equipment is needed.



    While the full retail release will feature many different maps and gametypes, for the beta we are limited only the the Rush gametype on a map entitled Port Valdez. Rush consists of an attacking and defending team. The attacking team must destroy two MCOM stations in each stage of the map, while the defenders attempt to prevent them from accomplishing their goal. An MCOM station can be destroyed either be arming a bomb on it (which the defenders can disarm), damaging it enough with regular weapons, or destroying the building in which it is located. The latter method shows a key element of BF:BC2, that of destructible environments. Nearly any wall, building, obstacle, tree or other structure can be destroyed, so the dynamic of the battlefield is constantly changing. Most cover is never a truly safe haven, and new pathways can always be given enough firepower.



    Finally, like all other Battlefield games, Bad Company 2 features an awards system and items which can be unlocked. Through in-game actions such as registering a kill, healing or repairing teammates and completing objectives, experience points are gained and over time the player will gain new unlocks as well as advance to higher ranks. Pins, insignias and stars may also be awarded for specific actions (or for reaching certain milestones), these also give an experience point bonus to the players, which at times can be significant (up to 5000 points).



    While I've covered a lot of the elements of the Bad Company 2 beta, there's still quite a bit that I haven't touched upon. Please don't hesitate to post specific questions (or even corrections if I've got something wrong above), and hopefully by reading this I can improve your Battlefield experience. If I have enough time (and could possibly get some assistance from others in the community), I'd love to do a video guide/tutorial for the full retail release, which is just under two weeks away as of this posting.

  2. #2
    C-57D VincentVega's Avatar
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    Re: Battlefield: Bad Company 2 PC Beta Guide

    Awesome job, Joe

  3. #3
    Double Yummy Happy Swirl KenseiBurt's Avatar
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    Re: Battlefield: Bad Company 2 PC Beta Guide

    Quote Originally Posted by VincentVega View Post
    Awesome job, Joe
    Agreed. Very nice job.
    "Before you criticize someone, you should walk a mile in their shoes.---That way, when you criticize them, you're a mile away and you have their shoes."

  4. #4
    m00tini! wootini's Avatar
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    Re: Battlefield: Bad Company 2 PC Beta Guide

    holy crap nice work Joe!

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    Re: Battlefield: Bad Company 2 PC Beta Guide

    nicely done. can we explore the noobery involved with binding "jump" to the "A" key?

  6. #6
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    Re: Battlefield: Bad Company 2 PC Beta Guide

    jump is right click

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    Re: Battlefield: Bad Company 2 PC Beta Guide

    it's already well publicized how fucked up your mouse/key config is...

  8. #8
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    Re: Battlefield: Bad Company 2 PC Beta Guide

    jump is space bar. jump is ALWAYS space bar, you bastards

  9. #9
    Worst. Player. Ever. SonicSpeed's Avatar
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    Re: Battlefield: Bad Company 2 PC Beta Guide

    Quote Originally Posted by CoffeeShark View Post
    jump is space bar. jump is ALWAYS space bar, you bastards
    QFT.

    Excellent Guide Joe. On another note, the M1911 is one of the most consistent weapons in the game... and one of the best.
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    Re: Battlefield: Bad Company 2 PC Beta Guide

    That was a good read.
    Edited by Teck:
    did you really just ask if Bo has his cwp?

    he shot his name into the application form from 1000 yards... while on a Segway... One handed with his USP in .45ACP... While doing pushups AND eating his sandwich...

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