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  #21 (permalink)  
Old 10-30-2007, 03:00 AM
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OVER THE LINE!
 
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The biggest thing about Crysis is how rediculously overhyped it is. Even if it achieved a level of awesome on par with Bioshock or Orangebox, it would still fall somewhat short with all this hype.
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  #22 (permalink)  
Old 10-30-2007, 03:35 AM
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While I agree that this game is over hyped and therefore doomed to fail based on all the reasons stated previous there is some redeeming quality to it. We need games like this to keep the prices down on the hardware gamers need. Not too long ago, the Hardware far surpassed the Software. Games like Crysis keep that in check.

What we need are Multi player games. I love CS/CSS. But it gets Old. TF2 is great and follow along the lines of what makes a MP good. But it is not for everyone. If I could get the attention of the Devs and Devs to be it would be to follow what werks. We do not need huge complex MP games that wreak havoc on our systems. We do not need cock tease games that in essence are fun to play but do not play on a server well al a QW/BF. We do not need buggy Beta A Games that are hurried to release. We do not need CS/CSS clones that ...aren't CS/CSS. Fast action, non-resource hogging, unbugged fragging fun.


Please?
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  #23 (permalink)  
Old 10-30-2007, 03:58 AM
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It is however a Paradox in the world of gaming...

How can it look nice, but not be resource taxing?
How can it be like CSS, but not be CSS?
How can it play smoothly, but still be innovating?

If someone was able to do that, in essence revive moderate level hardware into playing games that looked like Bioshock/Cyrsis/CoD4 etc on high they would have created a game engine that could last tens of years.
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  #24 (permalink)  
Old 10-30-2007, 12:11 PM
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I agree that innovation is key. I don't think, though, Ruxor, that just "follow what works" is going to cut it. You have CSS, and they can update that, but like you said, it gets old.

CSS has lasted an incredibly long time, even with nothing ever changing - same maps, same sniping spots, same everything.

I'd like to see things like dynamic maps, where you'd have the same general layout, but hallways would move, staircases might be blocked, some windows would become walls, hostages would be hidden - every round the map would be different.

as we get more power, we need bigger maps, with more realistic damage to the environments with interaction (you can't just run through 15 bodies without jumping/slowing), real world usage of objects (pick up and throw bottles that cause damage), random events (your helmet falls over your eyes or partially blocks your vision), etc.

There are tons of real-world and unreal things you can do in games, but developers seem to be stuck on the same sniper/assault/pistol/nade type weapons (with small variations on the theme), team vs team gameplay (CTF/Hostie), degrading health status til death, and you rarely see true innovation (in a decent game). I know this makes it easier for the casual gamer to pick up the game and use, but it gets old.

Crysis is pretty, but it's just FarCry with a suit. TF2 is fun, but it's really just cartoon CSS, with a couple twists. You know the games, you can draw the parallels.

I don't have the answer, hell, I don't even know what i really want out of a game. I want it to be easy, fun, and new. I want it to challenge me differently every round.

oh, and boobs. put some boobs in.
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  #25 (permalink)  
Old 10-30-2007, 03:02 PM
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Quote:
Originally Posted by CoffeeShark View Post
I agree that innovation is key. I don't think, though, Ruxor, that just "follow what works" is going to cut it. You have CSS, and they can update that, but like you said, it gets old.

CSS has lasted an incredibly long time, even with nothing ever changing - same maps, same sniping spots, same everything.

I'd like to see things like dynamic maps, where you'd have the same general layout, but hallways would move, staircases might be blocked, some windows would become walls, hostages would be hidden - every round the map would be different.

as we get more power, we need bigger maps, with more realistic damage to the environments with interaction (you can't just run through 15 bodies without jumping/slowing), real world usage of objects (pick up and throw bottles that cause damage), random events (your helmet falls over your eyes or partially blocks your vision), etc.

There are tons of real-world and unreal things you can do in games, but developers seem to be stuck on the same sniper/assault/pistol/nade type weapons (with small variations on the theme), team vs team gameplay (CTF/Hostie), degrading health status til death, and you rarely see true innovation (in a decent game). I know this makes it easier for the casual gamer to pick up the game and use, but it gets old.

Crysis is pretty, but it's just FarCry with a suit. TF2 is fun, but it's really just cartoon CSS, with a couple twists. You know the games, you can draw the parallels.

I don't have the answer, hell, I don't even know what i really want out of a game. I want it to be easy, fun, and new. I want it to challenge me differently every round.

oh, and boobs. put some boobs in.
Innovation FTW!

I agree. Dynamic maps was something I always found neat. Things that moved - both stuff that you can't mess with or stuff that you can.... maybe even put stuff into motion to kill people. Always thought that was fun to lock a hallway in Q2:RA with people inside and watch it as lava filled it up and everybody screams and dies. good times!

but watch out for the boobs though. they could get you banned lol
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  #26 (permalink)  
Old 10-30-2007, 03:16 PM
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sim boob valley.

where I can finally build my house between an enormous set
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  #27 (permalink)  
Old 11-02-2007, 10:18 PM
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Unfortunately, you live in a pineapple under the sea.
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I'd like to see real world mapping introduced into a game world. "Hostage crisis at the Mall of America", "Terrorists in Montecello", or for grand scale gaming, "Challange: Yosemite". Photorealistic environments, digitized down to the last detail. It's absolutely going to happen. Simple progression from Pong, to 8-bit Atari games up to Crysis insist it will come soon. Imagine a MMOFPS where 6,000 people split into 2 teams and fight over a national park.
I'm all lathered up over it. More because, yes, the boobs will look real and spectacular.
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  #28 (permalink)  
Old 12-28-2007, 10:30 PM
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You know, I hate to say I told ya so people

Oh hell, we could see the phail-train (TM by Danwad) coming on this one a mile away.

But it looks like Crysis sure did suck out loud.
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  #29 (permalink)  
Old 02-21-2008, 03:46 PM
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all i could truly accept from this review was that the hardware requirements are insane, CoD4 rocks, and Craig cant shoot. if you actually aimed down the iron sights, you would notice that the helmet will fall off of their head first, and then a second head shot would put them down. the guys are all covered in full body armor, so they wont go down very easily. when you shot at them, were you shooting with Silencer on or off? the silencer reduces damage, and they don't know where you are unless you are within like 20 feet. if you have the silencer off, then they know right away(unless you have eagle eyes, and you shoot them from across the fucking bay). the lighting is understandable complaint, but if you are basing your review off the demo of a game, then i wont listen to your opinion. and as for allowing you to play with the AA in a demo, they didn't give you every single damn weapon and vehicle so chill and be patient. its a DEMO. i played the entire game, i loved everything about it, and not that it was beautiful. besides from what i hear Far cry was worse about the AI, so i don't see why people just have to bitch. i figured Craig would know a little better, but somebody started the bandwagon of hating this game, and so many people just jumped right on.


And there ends my rant, see you guys later.
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  #30 (permalink)  
Old 02-21-2008, 03:53 PM
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I basically wrote this based on the demo (which I clearly stated at the intro of this editorial). I said it would flop. It did. The end dot com

:-0
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