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Old 05-23-2008, 03:19 AM
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TF2 Hypothetical Special Character Class Abilities

I was just thinking I would like to see some kind of crazy special ability for all the characters, and wanted to see your guys comments, but more different suggestions. I would make it that you have to do something to get this. Maybe like 6 kills in a row or something...

I haven't really thought a lot about them, but here we go:

Scout - Matrix Neo Style: everything is in slow motion for a short-set period of time
Soldier - 3 possibilities (A) unlimited ammo [no reloading] for a brief period of time or (B) rapid-fire rockets for a brief period of time [may go hand in hand with A, or at least increased ammo capacity] and (C) Grenades [stupid]
Pyro - Twist of Fire: Spins very rapidly for short period of time with an extended range of the flame and a slight increase in health
Demoman - Huge Sticky Bomb... seriously
Heavy - Hmmm maybe a super big heavy with increased damage per bullet...IDK on this one
Engineer - Can't really be a new thing to build or something that would last long...so maybe a weird ability to take out other engie buildings easily for a short period of time. Could also have a different ability in goldrush...maybe making the cart take a longer or shorter path [depending what team you're on] or a way of stopping/slowing or crazy increasing speed of the cart [again, depending what team you're on]
Medic - Well Medic already sort of has a special ability in the uber. I thought however, it would be really cool if the medic gun became contagious, in that if you shoot an enemy with your gun, they get some disease, which spreads in someway to his teammates
Sniper - another hhmmm...maybe no delay on the charge, and also be able to autofire it without zooming out of the scope
Spy -

Well there they are. I don't really like the options for all of them, and I left the spy blank, but as I said...I didn't give it much thought. In addition, I think almost all classes should get increased health during this period.
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Old 05-23-2008, 03:49 AM
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Good list and this is what I'd like to see.

Scout: Crit Bat (charges by # of bat kills), or Scout can see through spy disguise
Soldier: NUKE ROCKET! (nuff said)
Pyro: Increased range ftw
Demoman: TNT (like in the previews for TF2, but should be super poweful)
Heavy: Increased ammo capacity
Engineer: Extra Range on Sentry
Sniper: Upgrades to HK PSG-1
Spy: Feign Death!!!!!!! Like TFC classic
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Old 05-23-2008, 03:50 AM
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lol, i like how u dont give the spy any "special power" lol
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Old 05-23-2008, 04:24 AM
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Quote:
Originally Posted by Unbroken View Post
lol, i like how u dont give the spy any "special power" lol
Yeah, I couldn't think of anything, and they are already cheap enough...but that Feign Death would be great.
I like the scout Crit Bat, with the spy too...the videos of how to use the scout effectively points out how you can run through teammates, but you can't run through spies...but that's not good enough. I thought of a mini nuke thing for the soldier, but it would just make things a little unfair, especially if you are defending. Just find a choke point, and there are usually a bunch of people. The heavy already needs way more ammo as it is. And I like the engineer idea...but, it needs to be set and how long it would last. Although, most maps might not be big enough for this...

Good suggestions though...I wish they did something like this, or a mod to do this kind of stuff.
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Old 05-23-2008, 04:33 AM
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I figure engineer it could just be an add on, you get it to a level 3 turret, make it a level 4 with more armor you know?

Mini Nuke would be great just make it where the soldier has to kill a certain amount of people with the shovel before dying or something to that effect to charge it up.
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Old 05-23-2008, 10:29 AM
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I'd like to see the demoman get napalm effects from either his timed ammo or the stickies.

Mmmmm, blast area damage + persistent fire damage would make me feel funny in my pants.
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Old 05-23-2008, 10:35 AM
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here's what i would LOVE to see...


Scout: "need a dispenser here" gets played through a loop so you can tell whos a real scout and the bat becomes 1000x longer
Soldier: turns into a Scout
Pyro: turns into a Scout
Demoman: turns into a Scout
Heavy: turns into a Scout
Engineer: turns into a Scout
Sniper: turns into a Scout
Spy: turns into a Scout
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Old 05-23-2008, 10:41 AM
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Engineer should get unlimited sentry range for 20 seconds, and "instant build" after crit-wrenching a spy to instantly create any structure.
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Old 05-23-2008, 10:50 AM
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Quote:
Originally Posted by Dukefrukem View Post
here's what i would LOVE to see...


Scout: "need a dispenser here" gets played through a loop so you can tell whos a real scout and the bat becomes 1000x longer
Soldier: turns into a Scout
Pyro: turns into a Scout
Demoman: turns into a Scout
Heavy: turns into a Scout
Engineer: turns into a Scout
Sniper: turns into a Scout
Spy: turns into a Scout
You lose.

Quote:
Originally Posted by CoffeeShark View Post
Engineer should get unlimited sentry range for 20 seconds, and "instant build" after crit-wrenching a spy to instantly create any structure.
That'd be so pimp, especially if you could build another sentry. So you could have 2 sentries at one time. That'd be win.
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Old 05-23-2008, 11:54 AM
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I always wished I could build a 2nd sentry, although I suppose that would be a little chaotic.
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