 | | | 
07-01-2008, 07:20 PM
|  | MEDIC! | | Join Date: May 2006 Location: mo-town
Posts: 885
| | | All Talk and Team Talk Ok. Most of the people who I see in vent alot do like I do. I have one button bound for vent, and one for ingame. This is great. But why hasn't this been included in TF2? Why can't I have a button for all talk and one for team talk? I know I've asked this before and the general answer was it's too difficult to set up, or it wasn't designed for it, so implementing it would be too hard. But the way i see it, can't it be set up so everyone in the server is in the same "chat room" and you can press a button to speak to everyone, and another button to talk to certain people based on some variable (i.e. teammates)? Discuss.
__________________ Quote:
Originally Posted by Dukefrukem
I made it to Badlands in World of Warcraft once
| "I thought it meant he tripped over something seven times." -Guntizzle | 
07-01-2008, 07:31 PM
|  | m00tini! | | Join Date: Nov 2003 Location: Some Hotel Somewhere
Posts: 16,858
 : 78 th | | | agreed.... how long have we had team chat and chat in text?? how hard can it be?? | 
07-01-2008, 07:49 PM
|  | Too Loud! Too Bright! | | Join Date: Dec 2005 Location: a place of settlement, activity, or residence
Posts: 6,513
| | | HAI TRIP!
I agree, I know next to nothing about coding, but it should be possible. Lets use the good ole' ridiculous argument...THEY PUT A MAN ON THE MOON!
__________________ | 
07-01-2008, 08:47 PM
|  | aka Quint (sharkbait) | | Join Date: Nov 2004 Location: Delawhere?
Posts: 3,465
| | I would love to see this feature enabled in games (TF2, CSS, etc), I just don't know how hard it would be to do on Valve's end. I know that they have previously upgraded the voice chat with a different codec, but to do this I assume it would be a much more major of a rework.
As for channels, I think it'd be pretty cut and dry for most games, all-talk, and team-talk for each respective team. The player should also be able to easily mute any of the channels (meaning mute all-talk, but keep team-talk on). The online experience, general gameplay and teamwork would be so much better I think if this was implemented.
__________________ ...but not coffeeshark bait | 
07-01-2008, 08:50 PM
|  | Too Loud! Too Bright! | | Join Date: Dec 2005 Location: a place of settlement, activity, or residence
Posts: 6,513
| | | Nice idea as well Joe. I think the user experience is paramount to anything. Therefore, the user should be able to change or control almost any aspect of the game with ease (read, not going into console or editing game files in a text editor). The default should be the standards of settings that people use now. | 
07-01-2008, 09:24 PM
|  | oPg -> sR-SonicSpeed | | Join Date: Apr 2006 Location: Oregon
Posts: 4,810
 : 70 th | | | The problem you would run into however is that the player talking on team talk might be drowned out by a louder player that was using All talk at the same time. Might get frustrating.
__________________ Desktop E4600 ES @ 3.0Ghz (Zalman 7700cu) | XFX 6800GS | Gigabyte P965-S3 | 2x2GB OCZ "Vista Upgrade" RAM | 100GB Maxtor SATA HD | 2x80GB Maxtor IDE HD| Sound Blaster Live! 24-bit | Cooler Master Centurion 5 Laptop Thinkpad T42P | Pentium M 745 "Dothan" 1.8Ghz | 1GB DDR-2700 | Mobility FireGL T2 128MB | 80GB
4200 RPM Drive | 14.1 XGA LCD | B/G Wifi+Bluetooth | 
07-01-2008, 09:33 PM
|  | Gimme ur moneyz...NOW!!! | | Join Date: Sep 2006 Location: The Dairy State
Posts: 1,345
 : 62 nd | | Quote:
Originally Posted by SonicSpeed
The problem you would run into however is that the player talking on team talk might be drowned out by a louder player that was using All talk at the same time. Might get frustrating.
|
There might be too much commotion in one channel to hear in the other channel. But there should be a way around that.
None the less, its a good idea and i wouldn't mind seeing it implemented in a few games.
__________________ 
Teh Rig: GA-P31-S3G || E2180 @ 2.8 || Asus V-60 HSF || 8800GS || Mushkin 2GB || Antec Earthwatts 500W | 
07-01-2008, 09:41 PM
|  | Too Loud! Too Bright! | | Join Date: Dec 2005 Location: a place of settlement, activity, or residence
Posts: 6,513
| | Quote:
Originally Posted by SonicSpeed
The problem you would run into however is that the player talking on team talk might be drowned out by a louder player that was using All talk at the same time. Might get frustrating.
| that's why you let the user have control of who to mute, or to mute all-talk when team-talk is on?
Maybe they have tried it out, and this was the result. I remember for 2142 matches, we set the rules of who could talk and what not and the chain of command for that stuff. | 
07-01-2008, 11:03 PM
|  | Here comes the BOOM! | | Join Date: Jun 2006 Location: Texas
Posts: 967
| | | Would be nice if they implemented this, with the ability to pick what channels you want to be in, who you want to mute if needed, and a settings file on your computer that determines incoming players' volumes, much like ventrilo.
And perhaps toning down the alltalk channel volume client-side when team talk is activated by a player, in accordance with your mute settings, so that you can easily hear your team without interruptions.
__________________ 
Indestructible. Determination that is incorruptible. | 
07-02-2008, 12:04 AM
|  | DAMNIT | | Join Date: Feb 2006 Location: Duluth, MN
Posts: 1,245
 : 34 th | | | I would like it if team talk took priority over all talk, other wise it's just going to be a bunch of incoherent voices, much like it is now. I would also like to see a "friends only" voice option so you could talk to people who are on your friends list that are on the server.
__________________ For no reason I can think of, I've wandered far astray
And that is how I got to where I find myself today. |  | | | Tags | all talk, channel, chat, css, source, steam, talk, team talk, tf2, valve, voice, voip  |
|