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Old 10-17-2006, 01:27 PM
Beyond your spec sheet
 
Join Date: Jan 2005
Posts: 65
Adam loves playing with their D-key!
Expansion armor sets pics, stats, weapons, pvp rewards

Tier 4 armor pics:
http://rondeauadventures.blogspot.co...or-screen.html


TONS of expansion screenshots:
http://probaddies.com/forums/viewtopic.php?t=198


Check out the undead flying mount:
http://www.wowcentral.com/gallery/index.php?p=696
http://www.wowcentral.com/gallery/index.php?p=697

Blue quote on new pvp honor system:
Quote:
It's been stated previously in interviews with one of our lead designers, Tom Chilton, that reputation rewards will be rolled in to the new honor system. The reputations for the PvP factions were put in to allow you to work your way towards a goal as you played, but the new honor system itself is based around that type of progression and in a much more general and accessible way. There will still be a use for the various turn-in items, but the reputations themselves are effectively dissolving into the new honor system.
http://forums.worldofwarcraft.com/th...pageNo=1&sid=1

Armor stats

Shaman


Rogue


Priest


Paladin


Mage


Hunter/Warrior


Druid


Warlock


Blue weapons from a lvl 65 quest reward


So, as mentioned, the PVP system works off points earned and saved to turn in for rewards:












Quote:
With the upcoming release of the Burning Crusade, we thought we would take the time to explain more on a new stat that we are introducing: Combat Ratings. These ratings are being used for any combat stat that previously was percentage-based such as: critical strike chance, hit chance, dodge chance and defense skill. Combat ratings are only used with effects generated by items and do not apply to effects that are generated by spells and talents which will continue to work the same.

The following combat ratings are currently in use: weapon skill, defense, dodge, parry, block, hit chance, spell hit chance, critical strike chance, spell critical strike chance, resilience, haste, and spell haste.

*We may introduce others at a later time.


Combat Skills

Unlike fixed percentages such as 2% critical strike chance, combat ratings diminish in potency as your character increases in level. 2% crit is the same at every level, while 28 critical strike rating grants 4% crit at level 34, 2% crit at level 60, and 1.27% crit at level 70. This allows us the ability to create and add new and better items to the world without eventually reaching a point where every character has a 100% chance to critically strike.

Below is the level 60 conversion for combat skills:

Weapon Skill Rating 2.5 rating grants 1 weapon skill
Hit Rating 10 rating grants 1% hit chance
Spell Hit Rating 8 rating grants 1% spell hit chance
Critical Strike Rating 14 rating grants 1% critical strike chance
Spell Critical Strike Rating 14 rating grants 1% spell critical strike chance
Haste 10 rating 1% haste
Spell Haste 10 rating grants 1% spell haste


Defense Skills

The impact on the defense skill and weapon skill systems is slightly more complicated. Many people do not realize these skills actually grant percentage-based benefits already. For example, every 25 points of defense skill grants a 1% dodge chance, 1% parry chance, 1% block chance, 1% increased chance to be missed and 1% decreased chance to be critically hit by physical attacks. Weapon skills have a similar effect for the attacker. Items will now grant skill rating rather than skill directly, and that will convert to an actual skill increase.

Below is the level 60 conversion for defense skills:

Defense Skill Rating 1.5 rating grants 1 defense skill
Dodge Rating 12 rating grants 1% dodge
Parry Rating 20 rating grants 1% parry
Block Rating 5 rating grants 1% block chance


Resilience

Resilience is a special new rating which we have created to reduce the effects of critical hits against your character. It has two components; it reduces the chance you will be critically hit by X percent, and it reduces the damage dealt to you by critical hits by 2X percent. X is the percentage resilience granted by a given resilience rating.

Below is the level 60 conversion for resilience:

Resilience 25 rating grants 1% resilience


Each time you go up a level, the amount of rating needed to get the same benefit will increase. An example of the scaling involved would be the current implementation of Agility which has always worked this way in the live game, requiring more agility for the same critical strike chance as you go up in level.
Reference: http://beta.worldofwarcraft.com/thre...d=291880&sid=1


Quote:
-Apparently Shamans can Dual Wield, and have separate weapon buffs up for it.
-The Nagrand area is his favorite area, it apparently h as a safari-like feel to it, and theres a cool scripted event where Thrall comes to the Outland there.
-Resilience reduces chance to be crit, and how much damage you take from crits is reduced
-He has a level 67 warrior with all BC items, and he has 10K hp and armor
-He says that warlocks are ridiculously powerful
-No raid instances were open yet
- http://img222.imageshack.us/img222/6...6013036xd9.png screenie
- http://img147.imageshack.us/img147/4...6214959ph8.png an epic pattern he found
-New cloth to go above Runecloth, called Netherweave, with new bandages that heal 425 per tick
-Crit, Hit, Spell Crit, and Spell Crit are all on a new system, im already asking for more specifics
Quote:
-SPOILER- http://img291.imageshack.us/img291/7...6143145fk7.png Chillin with Khadgar, who did not in fact die on Dreanor
- http://img102.imageshack.us/img102/5...6150800mr1.png - his newest weapon, 93.3 DPS Polearm, +54 agi, +33 stamina
- http://img129.imageshack.us/img129/3...6150803mr2.png green helm, +22 str, 22 agi, 33 sta, +21 hit rating
- http://img129.imageshack.us/img129/2...6150809cq3.png - some legplates that have already been nerfed once, NERFED DOWN to 833 AC, 12 str, 64 sta, +16 defense rating, +15 hit rating, +12 crit rating
- http://img280.imageshack.us/img280/4...6150815hv8.png - new trinket, essentially a better BB
- http://img280.imageshack.us/img280/4...6150826bs4.png - his new tank sword, 60.2 DPS, +18 stamina, +12 defense rating, +13 hit rating
- http://img232.imageshack.us/img232/8...6150836il9.png - tanking chestpiece, 952 AC, 45 stamina, has a +150 hp enchant on it, +31 defense rating, +30 hit rating

He said most of those items aren't even spectacular. They sure make Naxx look like a waste of time though, hmm? Work hard to get items, to replace them with blues and greens! He says healing gear on live is still really good for levelling to 70, but the DPS gears, both melee and caster, you'll definitely see a lot of upgrades as you're levelling, healers less so.

He says he has hard time holding aggro over a DW shaman, they put out monster DPS.
Quote:
A few things you can tell from the screenshots:
- Level 64 to 65 takes 561,300 XP. 67 to 68 over 650,000. Leveling to 70 will take a long, long time.
- People are going to have a whole lot more HP.
- Gear will be replaced fast.
- Much easier to see crit% and all that in your character screens: drop down selections.
- Old raid instances will be cake, including Naxx, if your raid has any decent amount of Burning Crusade Gear.
Reference: http://www.pointlesswasteoftime.com/...2040.msg573481

Last edited by Adam; 10-18-2006 at 12:53 PM.
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Old 10-17-2006, 03:32 PM
Kelaura's Avatar
I am the Hunter.
 
Join Date: Oct 2005
Location: Austin
Posts: 411
Kelaura loves playing with their D-key!
dead sexy. kinda makes me wanna make my warlock my main.


wtb pwrlvling +naxx raid. kthnx
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  #3 (permalink)  
Old 10-18-2006, 12:55 PM
Beyond your spec sheet
 
Join Date: Jan 2005
Posts: 65
Adam loves playing with their D-key!
Updated with more info @ the end.
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Old 10-21-2006, 06:15 PM
/s I can't tank! /cast Vanish
 
Join Date: Sep 2006
Location: Dallas
Posts: 9
Youonce loves playing with their D-key!
Oh...my....dear....god....

88 dps main hand....88.8 dps offhand sword?!?! ohh my rogue likeys
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