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04-09-2007, 07:11 PM
|  | Wanna race? It's stock... | | Join Date: Feb 2004
Posts: 344
| | | GoW update! 4-9-07 XBL annexes Gears of War update today - Xbox 360 News at GameSpot Xbox Live's Major Nelson Quote:
Originally Posted by Deutch420
Later today, a Gears of War auto update is going to be available. I am not sure of the exact time, but here are some of the details of what the AU contains:
In Annex, gamers seize victory by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map contains two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team's score. Teams collect those points by maintaining ownership of an objective until all 60 points have been distributed. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random.
And while defending their objectives against the onslaught of Xbox LIVE opponents, gamers may notice the following minor adjustments to "Gears of War":
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VGA Cable Support: Monitor resolution widths greater than or equal to 1280 now render as letterbox. In particular VGA users running at 1280x1024 will now see the game in full 720p (1280x720) resolution in letterboxed form.
* Adjusted Assassination Multiplayer Gametype: Leader no longer has to unlock weapons and now has to be executed to die.
* Adjusted Boomshot: Splash damage to be more effective rendering targets down-but-not-out
* Adjusted Hammer of Dawn: Aiming will be more forgiving of moving targets
* Adjusted Roadie Run: Reduced frequency of accidently grabbing cover while running
* Kill Message Ticker: Ticker can now be seen while down-but-not-out and spectating
* General: Addressed a number of possible exploits in multiplayer
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This new Annex mode seems cool. A "king-of-the-hill" type based match should be interesting. Especially with respawns being added. Although i loved these types of modes in games like COD, i dont know how much fun this will be with 4 on 4 with spawns every 15 seconds. Would've been really nice if they made the new annex mode a 6 on 6. Do i dare say 8 on 8?
Looking forward to al the glitches being fixed too. Now all they have to do is fix the host advantage and fix the bullet lag. Its otherwise a very good game!
Supposed to be released 4-9-07 4pm PST. 7pm EST.
__________________ XPS Gen 2 | Pent M 2.0 | 2GB ram | 7800GTX | 37" LCD @ 1920x1080 dual w. 2005FPW
Last edited by Deutch420; 04-09-2007 at 07:16 PM.
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04-09-2007, 09:49 PM
|  | m00tini! | | Join Date: Nov 2003 Location: Some Hotel Somewhere
Posts: 16,860
 : 78 th | | | nice...and of course i'm away from my xbox until friday...drat! | 
04-10-2007, 03:28 PM
|  | Registered User | | Join Date: Feb 2006 Location: QC, Canada!
Posts: 458
 : 11 th | | me too. But whatever, i probably wont be playing Gears of War until that next week. due to my addiction to Guitar Hero 2, Oblivion, and Crackdown
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04-10-2007, 05:32 PM
|  | Gimme ur moneyz...NOW!!! | | Join Date: Sep 2006 Location: The Dairy State
Posts: 1,345
 : 62 nd | | | dont taunt me, my 360 is getting shipped in to the xbox place for repairs...i got the 3 flashing red lights and non stop freezing....so they better fix it...i probably wont be on XBL for atleast 2 weeks
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04-10-2007, 06:00 PM
|  | Registered User | | Join Date: Feb 2006 Location: QC, Canada!
Posts: 458
 : 11 th | | Noob, next time get the instore thing. so you can just replace for a new one!
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04-10-2007, 07:56 PM
|  | Wanna race? It's stock... | | Join Date: Feb 2004
Posts: 344
| | | Well so far about 90% of my friends hate annex. Meanwile, i love it. I think its great. It forces players to grow some balls and go into battle, rather than sitting back in a corner hiding waiting for someone to walk by.. lol
I got 98 kills last night in a first to 4 round. Boy was it fun!
__________________ XPS Gen 2 | Pent M 2.0 | 2GB ram | 7800GTX | 37" LCD @ 1920x1080 dual w. 2005FPW | 
04-10-2007, 08:15 PM
|  | Registered User | | Join Date: Feb 2006 Location: QC, Canada!
Posts: 458
 : 11 th | | | K Deutch, what do you do in Annex? can you help me understand?
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04-11-2007, 12:46 AM
|  | Wanna race? It's stock... | | Join Date: Feb 2004
Posts: 344
| | Sure. Quote:
Originally Posted by Deutch420
Objective: Capture and hold key locations to collect enough points to win the round.
Description: In Annex, you win by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map has two to five identified objectives available for capture (those "objectives" are weapon locations), with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team’s score. Teams collect those points by maintaining ownership of an objective (AKA standing next to it to capture) until all its 60 points have been distributed. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random.
On the HUD, the current objective appears below the team scores at top left. This indicator contains several pieces of relevant information. The weapon icon inside the circle indicates which weapon-spawn location is being used as the objective. The compass along the outer edge of the circle shows the relative direction to the objective. The number inside the circle indicates how many points remain at that objective and the background icon color indicates which team currently controls it. No color means the objective awaits capture, a red icon means the Locust Horde hold the objective and a blue icon means the COG hold it. When the icon in the indicator circle fills, the corresponding team's score also changes color, the team begins collecting points from the objective, and the point value of the objective drops.
On the map, a projected ring marks the physical location and boundaries of the objective in the world. The ring's color indicates the current captor: White means neutral, blue COG, and red Locust. To capture an objective, players must stand inside the glowing ring uncontested for a short period of time. How long depends on how many teammates stand in the ring at once. One player can capture an objective in eight seconds, two players in four seconds, three players in two seconds, and four players in one second. Once a team takes an objective, they are not required to remain inside the ring to maintain ownership. The captured objective's points drain until an opposing team member enters the ring, or until its points fall to zero.
Round scores can be set as low as 120 points or as high as 480 points. The first team to reach the target score wins the round.
Respawns: Infinite, wave-based every 15 seconds.
| So basically it will show you a weapon to capture. You run to that weapon and stand near it for about 5 seconds. Once youve captured that point you will get 1 point per second. But make sure you protect the area because the opposing team can capture the point back, stopping you from gaining points. After all 60 points are distributed (depending who captured the spot / how long etc..) there will be a new location on the map you have to go to and capture/defend. rinse and repeat. Its fun! it gets those campers out in the open. I had 98 kills and only 520 points. So they really dont reward you for kills, rather captures and take-downs.
GL
__________________ XPS Gen 2 | Pent M 2.0 | 2GB ram | 7800GTX | 37" LCD @ 1920x1080 dual w. 2005FPW
Last edited by Deutch420; 04-11-2007 at 12:52 AM.
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04-11-2007, 12:58 AM
|  | m00tini! | | Join Date: Nov 2003 Location: Some Hotel Somewhere
Posts: 16,860
 : 78 th | | | sounds cool to me. | 
04-11-2007, 01:05 AM
|  | Registered User | | Join Date: Feb 2006 Location: QC, Canada!
Posts: 458
 : 11 th | | | no doubt.
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